tag:blogger.com,1999:blog-12841016114699331392024-03-13T07:46:39.974-07:00Why, hello.Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.comBlogger72125tag:blogger.com,1999:blog-1284101611469933139.post-47904189128596642282017-06-11T21:57:00.003-07:002017-06-11T21:58:02.400-07:00A little MCU Civil War for Blood of HeroesI decided to stat up a few of the characters from Captain America: Civil War. Namely, Capt, Falcon, Bucky/Winter Soldier, and Black Panther.<br />
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Did everyone see that Black Panther teaser trailer? Dang, that looks like it will be good.</div>
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One of these days I really need to play some Blood of Heroes. It has been a long time since I've played it, and I really enjoyed it.</div>
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<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Captain
America<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Dex: 8 Str: 6 Body: 7<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Int: 7 Will: 9 Mind: 9<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Infl: 8 Aura: 8 Spirit: 8<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Initiative:
27 Hero Points:
100<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Powers:
Recall 5, Regeneration 5, Running 5<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Skills:
Acrobatics 8 L, Artist (Painter) 5, Charisma: 10, Martial Artist 9 L, Military
Science 8, Thief (Concealment, Escape Artist) 8 L, Vehicles 8 L, Weaponry 10<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Bonus:
Martial Artist has Focus of Will<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Advantages:
Ambidextrous, Medium Government Credentials, Intensive Training, Iron Nerves,
Language (French), Leadership, Lightning Reflexes, Popularity, Sharp Eye,
Connections: Avengers (High), SHIELD (High), Black Panther (High)<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Drawbacks:
Forced Exile, Public Identity<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Equipment:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Shield
(Body: 25, EV: 5, Gliding 2, Kinetic Absorption 10, Hardened Defenses)
Limitation: Gliding only applies to throwing range.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">UNIFORM (<i>Body: 9</i>, Radio Communication: 8)<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;">Motorcycle
(Str: 3, Body: 5, Running: 7, R#: 2)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Background:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Alter Ego:
Steven Grant Rogers<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Wealth: 7<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Motivation:
Upholding the Good<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Occupation:
Avenger<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Marital
Status: Single<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Known Relatives:
Joseph Rogers (father, deceased), Sarah Rogers (mother, deceased)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Base of
Operations: Mobile<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Height: 6’<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Weight: 194
lbs<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Age: 97
(biologically 31)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Eyes: Blue<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hair: Blond<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Falcon<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Dex: 6 Str: 4 Body: 5<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Int: 6 Will: 7 Mind: 7<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Infl: 5 Aura: 5 Spirit: 5<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Initiative:
21 Hero Points:
50<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Skills:
Acrobatics 6 L, Martial Artist 7 L, Medicine (First Aid, Medical Treatment) 7,
Military Science 6 L, Vehicles 6 L, Weaponry 7<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Bonus:
Martial Artist has Focus of Will<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Advantages:
Intensive Training, Lightning Reflexes, Sharp Eye, Connections: Avengers
(High), US Air Force (High)<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Drawbacks:
Public Identity<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Equipment:<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;">EXO-7 FALCON
SUIT (Body: 5, Flight: 8, Projectile Weapons: 5, Radio Communication: 8)
Limitation: Flight is winged.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;">Goggles
(Body: 2, Microscopic Vision: 3, Shade: 3, Telescopic Vision: 3, Thermal
Vision: 3, Ultra Vision: 3)<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Redwing
(Dex: 4, Str: 1, Body: 3, Int: 1, Flight: 8, Projectile Weapons: 4, Radio
Communications: 8, Telescopic Vision: 4, Thermal Vision: 4, Ultra Vision: 4)<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Background:<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;">Alter Ego: Samuel Thomas Wilson<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Wealth: 7<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Motivation: Responsibility of Power<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Occupation: Avenger<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Marital Status: Single<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Known Relatives: Unrevealed<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Base of Operations: Mobile<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Height: 5’10”<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Weight: 174 lbs<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Age: 37<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Eyes: Brown<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hair: Black<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Winter
Soldier/ Bucky<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Dex: 7 Str: 6 Body: 7<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Int: 6 Will: 3 Mind: 2<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Infl: 3 Aura: 3 Spirit: 3<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Initiative: 20 Hero Points: 50<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Powers:
Regeneration 5, Running 5<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Skills:
Acrobatics: 7 L, Martial Artist: 8, Medicine (First Aid): 6 L, Military
Science: 6 L, Thief: 7L, Vehicles: 7 L, Weaponry: 10<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Advantages: Double
Jointed, Intensive Training, Iron Nerves, Language (Russian), Lightning
Reflexes, Sharp Eye, Connection: Captain America (High), Black Panther (Low)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Drawbacks: Forced
Exile, Guilt, Mistrust, Serious Physical Restriction (missing arm), Serious
Psychological Instability, Socially Inept<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Equipment:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">ARM (<i>Str: 7</i>, Body: 9)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">BODY ARMOR (<i>Body: 8</i>)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Knives (x2)
(Body: 7, EV: 3)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Pistol
(Body: 5, EV: 5, Range: 5, Ammo: 7, R#: 2)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Submachinegun
(Body: 4, EV: 5, Range: 5, Ammo: 6, R#: 2)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Background:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Alter Ego:
James “Bucky” Barnes<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Wealth: 1<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Motivation:
Seeking Justice<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Occupation:
Fugitive<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Marital
Status: Single<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Known
Relatives: George M. Barnes (father, deceased), Winifred C. Barnes (mother,
deceased)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Base of
Operations: Mobile<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Height:
5’11”<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Weight: 195
lbs<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Age: 99
(biologically 33)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Eyes: Blue<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hair: Brown<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Black
Panther<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Dex: 9 Str: 5 Body: 6<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Int: 8 Will: 9 Mind: 8<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Infl: 7 Aura: 7 Spirit: 8<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Initiative:
28 Hero Points:
70<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Powers:
Running: 5<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Skills:
Acrobatics: 9 L, Animal Handling: 6, Charisma: 9, Gadgetry: 7, Martial Artist:
9 L, Medicine: 7, Military Science: 8 L, Thief: 9 L, Vehicles: 9 L, Weaponry: 9
L<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Advantages:
Ambidextrous, Area Knowledge (Wakanda), Credentials: Government (High), Double
Jointed, Intensive Training, Iron Nerves, Language (English), Leadership,
Lightning Reflexes, Sharp Eye, Connections: Captain America (High), Winter
Soldier (Low), Wakandan Government (High), International Political Community
(Low)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Drawbacks:
Authority Figure, Public Identity<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Equipment:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">PANTHER HABIT
(<i>Str: 6</i>, <i>Body: 8</i>, Claws: 7, Kinetic Absorption: 8)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Background:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Alter Ego: T’Challa
Udaku<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Wealth: 22<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Motivation:
Responsibility of Power<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Occupation:
King<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Marital
Status: Single<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Known
Relatives: T’Chaka Udaku (father, deceased)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Base of
Operations: Wakanda<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Height: 6’<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Weight: 190
lbs<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Age: 32<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Eyes: Brown<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hair: Black<o:p></o:p></span></div>
</div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-60887442592145087232017-06-06T19:47:00.000-07:002017-06-06T19:47:22.291-07:00Dinosaurs & Stream of AnnihilationI've been sitting here for a little while thinking about statting up some more dinosaurs, because you really can't have enough dinosaurs. Then along comes Stream of Annihilation, and now I'm faced with deciding whether to still stat some dinos or accept that Wizards will probably be giving stats to about 15 more dinos in the near future.<br />
<br />
I'm really looking forward to Tomb of Annihilation regardless.Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-55910947724671292882017-05-22T23:25:00.000-07:002017-05-29T22:53:38.314-07:00Asmodeus, the Lord of the NinthI decided to take a shot at statting up Asmodeus. At this point, he's a full-fledged god (I think), so maybe this is just his avatar. Anyway, here he is.<br />
<br />
Asmodeus is the lord of the Nine Hells. All of the other archdevils bow to his will. He can reshape any layer of Hell as he sees fit, change the form of any other devil (including the archdevils) at a whim, and he's instilled a huge sense of paranoia in all of his subordinates. You never know who might be a spy for the Lord of Nessus.<br />
<br />
While clearly diabolical in appearance, he is still handsome. He also happens to be 13 feet tall. He wears such finery as would bankrupt many a mortal kingdom, and he wields the infamous Ruby Rod. An artifact of great beauty, glistening with an unearthly luster, and worth more than any mortal could hope to raise, the Ruby Rod is a powerful weapon of evil. It is also said that Asmodeus still has the bloody wounds that he gained when he was cast out of the Upper Realms, and when a drop of his blood touches the ground, a Pit Fiend or other powerful devil grows from that spot.<br />
<br />
Asmodeus is always calm, charming, and seemingly in control. Even when someone manages to surprise him, which is pretty much never, he still gives one the sense that he is already three moves ahead of them. Asmodeus is also patient. Very, very patient. His plans can take thousands of years to unfold. He does not like to directly participate in combat if he can help it. He is certainly more than capable of defending himself, but he rather crush the wills of his enemies with his power. Failing that, he is more than happy to let his subordinates handle the task of killing adversaries. Such scut work is beneath him.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWwQnwxEAVtuRM-iuMlXbfTM6b2ltm4I63-fYBKWcwD4qo-jgAWxVhmf68t_KlVf5MJZmTR6Y0QkhSg3smXPbKplewtLK28k_bNeValUb_53a6PsLCpQwJSzOa0KGlKtPjCcZHuM_FRUc/s1600/tumblr_inline_n9n47rHfPg1s2vv7d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWwQnwxEAVtuRM-iuMlXbfTM6b2ltm4I63-fYBKWcwD4qo-jgAWxVhmf68t_KlVf5MJZmTR6Y0QkhSg3smXPbKplewtLK28k_bNeValUb_53a6PsLCpQwJSzOa0KGlKtPjCcZHuM_FRUc/s320/tumblr_inline_n9n47rHfPg1s2vv7d.jpg" width="238" /></a></div>
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<span style="font-size: 14.0pt; line-height: 115%;">Asmodeus<o:p></o:p></span></div>
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<i><span style="font-size: 12.0pt; line-height: 115%;">Large fiend (devil), lawful evil<o:p></o:p></span></i></div>
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<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
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<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
25 (natural armor)<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
620 (40d10+400)<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;">Speed 40 ft.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">30 16 30 29 29 30<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">(+10) (+3) (+10) (+9) (+9) (+10)<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
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<b><span style="font-size: 12.0pt; line-height: 115%;">Saves</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Dex +12, Con +19, Wis +18, Cha +19<o:p></o:p></span></div>
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<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Arcana +18, Deception +19, Insight
+18, Perception +18, Persuasion +19<o:p></o:p></span></div>
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<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Resistances</span></b><span style="font-size: 12.0pt; line-height: 115%;"> acid, cold, lightning<o:p></o:p></span></div>
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<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> fire, poison; bludgeoning, piercing,
and slashing from nonmagical<o:p></o:p></span></div>
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<b><span style="font-size: 12.0pt; line-height: 115%;">Condition Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> charmed, exhaustion, frightened,
poisoned<o:p></o:p></span></div>
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<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> truesight 120 ft., passive
Perception 28<o:p></o:p></span></div>
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<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> all, telepathy 120 ft.<o:p></o:p></span></div>
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<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge</span></b><span style="font-size: 12.0pt; line-height: 115%;"> 30 (155,000 XP)<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
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<b><i><span style="font-size: 12.0pt; line-height: 115%;">Discorporation.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> When Asmodeus drops to 0 hit points
or dies, his body is destroyed but his essence travels back to his domain in
the Nine Hells, and he is unable to take physical form for a time.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
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<b><i><span style="font-size: 12.0pt; line-height: 115%;">Fear Aura.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Any creature hostile to Asmodeus
that starts its turn within 30 feet of him must make a DC 27 Wisdom saving
throw, unless Asmodeus is incapacitated. On a failed save, the creature is
frightened until the start of its next turn. If a creature’s saving throw is
successful, the creature is immune to Asmodeus’ Fear Aura for the next 24
hours.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
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<b><i><span style="font-size: 12.0pt; line-height: 115%;">Innate Spellcasting. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Asmodeus’ spellcasting ability is
Charisma (spell save DC 27). He can innately cast the following spells,
requiring no material components:<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">At will: <i>charm monster, detect magic, dispel magic,
fireball, suggestion, wall of fire<o:p></o:p></i></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><i><br /></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">3/day: <i>divine word, dominate monster, fire storm<o:p></o:p></i></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><i><br /></i></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Legendary Resistance
(5/day).</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> If
Asmodeus fails a saving throw, he can choose to succeed instead.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
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<b><i><span style="font-size: 12.0pt; line-height: 115%;">Limited Magic Immunity.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Unless he wishes to be affected,
Asmodeus is immune to spells of 6<sup>th</sup> level or lower. He has advantage
on saving throws against all other spells and magical effects.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
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<b><i><span style="font-size: 12.0pt; line-height: 115%;">Magic Weapons.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Asmodeus’ weapon attacks are
magical.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
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<b><i><span style="font-size: 12.0pt; line-height: 115%;">Regeneration.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Asmodeus regains 30 hit points at
the start of his turn.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Ruby Rod.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Any properties of the <i>Ruby Rod</i> that require a saving throw
have a save DC of 19. Asmodeus can use an action to activate one of the
following effects:<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Cone of
Cold: 75-foot cone, doing 70 (20d6) cold damage on a failed Dexterity saving
throw, or half as much damage on a successful one.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Line of
Acid: 150-foot line, doing 70 (20d6) acid damage on a failed Dexterity saving
throw, or half as much damage on a successful one.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Line of
Lightning: 150-foot line, doing 70 (20d6) lightning damage on a failed
Dexterity saving throw, or half as much damage on a successful one.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;">Each effect
may only be used 1/day.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">While
holding the <i>Ruby Rod</i>, Asmodeus
possesses the Aura of Might. Any creature attempting to attack Asmodeus must
first succeed on a Wisdom saving throw, acting normally on a successful saving
throw, or prostrating itself before Asmodeus and rendering it Stunned until the
start of its next turn on a failed saving throw.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Once per
day, the <i>Ruby Rod</i> can activate the
Reverie of Nessus as a reaction (see below). Any creature touching the Ruby Rod
without Asmodeus’ permission takes 21 (6d6) necrotic damage every round that it
touches it.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
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<b><i><span style="font-size: 12.0pt; line-height: 115%;">Multiattack.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Asmodeus makes three attacks with
his Ruby Rod.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Ruby Rod.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +19 to hit,
reach 10 ft., one target. Hit: 19 (2d8+10) bludgeoning damage plus 21 (6d6)
necrotic damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Teleport.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Asmodeus magically teleports, along
with any equipment he is wearing or carrying, up to 120 feet to an unoccupied
space he can see.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Reactions</span><span style="font-size: 12.0pt; line-height: 115%;"><o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Reverie of Nessus
(1/day).</span></i></b><span style="font-size: 12.0pt; line-height: 115%;">
Asmodeus can incase himself in a 10-foot spherical <i>Wall of Force</i>. The area 50 feet around the sphere, but not within
it, becomes an <i>antimagic field</i>. This
effect lasts for 3 round. On the first round, Asmodeus is purged of unwanted
enchantments. On the second round, he is purged of any diseases, poison, or
physical maladies (including missing body parts). On the third round, he is
healed to full hit points and is refreshed as if he had just completed a long
rest. This ability triggers automatically if Asmodeus ever fails a saving
throws against an unwanted enchantment spell or effect.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Legendary
Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Asmodeus can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature’s
turn. Asmodeus regains spent legendary actions at the start of his turn.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Attack. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Asmodeus makes one attack with his <i>Ruby Rod</i>.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Teleport. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Asmodeus uses his teleport action.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Word of Submission (Costs 2 Actions).</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Asmodeus can force a single creature
that can hear and understand his voice to make a DC 27 Wisdom saving throw. On
a failure, the creature submits to all of Asmodeus’ commands for 1 day, doing
whatever he asks as if his every request was a <i>suggestion</i> spell that does not allow a saving throw. On a success,
the creature cannot be affected by this ability ever again.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Asmodeus’
Lair<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Asmodeus
rules the Nine Hells from Fortress Nessus. This bleak citadel sits at the
endpoint of The Serpent’s Coil, a vast spiraling canyon said to be where
Asmodeus landed when he fell from the upper realms. Fortress Nessus is a place
of splendor, every surface decorated with precious metals, rare fabrics, and
gems of astonishing size. A sense of regret and despair permeates these
splendid hallways, however, affecting those who stay too long with a powerful
melancholy. Though the citadel seems uninhabited, with vast hallways that
stretch for miles, the constant sound of weeping can be heard echoing from its
walls.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Lair Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">On
initiative count 20 (losing initiative ties), Asmodeus can take a lair action
to cause one of the following effects: he can’t use the same effect two rounds
in a row.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; font-size: 12.0pt; line-height: 115%;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><span style="font-size: 12.0pt; line-height: 115%;">Asmodeus
can summon any devil he wishes and compel it to provide a service.<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; font-size: 12.0pt; line-height: 115%;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-size: 12.0pt; line-height: 115%;">Asmodeus
radiates a debilitating cold that affects all creatures within 300 feet of him.
Each creature other than Asmodeus must make a DC 27 Constitution saving throw
or gain one level of exhaustion.<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<br />
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; font-size: 12.0pt; line-height: 115%;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-size: 12.0pt; line-height: 115%;">Asmodeus
casts the <i>command</i> spell on every
creature of his choice in the lair. He needn’t see each one, but he must be
aware that an individual is in the lair to target that creature. He issues the
same command to all the targets.<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-28953030348795140752017-04-29T23:30:00.001-07:002017-05-01T00:47:35.956-07:00The WeresharkThere wereshark was originally created by John Eric Holmes, according to a source I looked at. It first appeared in AD&D in 1983 in <i>Monster Maual II</i>. It has since appeared a number of times in the different editions through the years.<br />
<br />
Originally, the wereshark only had two forms: the humanoid form and the shark form. It gained a hybrid form in 3rd edition, though if I were to use one, I'd probably stick to the two forms. The wereshark detailed here is based on existing D&D material. The Razor Coast campaign from Frog God Games has a slightly different take on the wereshark (spoilers). They're still arrogant and cruel, but they are less individualistic due to being dedicated to an evil shark god. So you end up with groups of the darn things, and they do have the hybrid form.<br />
<br />
Now on to the stats:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1p-jq1yIBDFIMSgnpJEbeFUUW2-_494AA2ajNpyAa_vnjZlLouwH5fxw-20IAE8qN3Ir5dXMt-Gs1_I0yPbwjjC6nIm7kWPMtEuWKu2jQcWFJa0j8Gj3ejuCVgT6-QIqBCC65GlO7iyU/s1600/D%2526DWereshark.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="98" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1p-jq1yIBDFIMSgnpJEbeFUUW2-_494AA2ajNpyAa_vnjZlLouwH5fxw-20IAE8qN3Ir5dXMt-Gs1_I0yPbwjjC6nIm7kWPMtEuWKu2jQcWFJa0j8Gj3ejuCVgT6-QIqBCC65GlO7iyU/s320/D%2526DWereshark.png" width="320" /></a></div>
<br />
<div style="text-align: center;">
The original <i>MMII</i> picture.</div>
<div style="text-align: center;">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Wereshark<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Medium humanoid (human,
shapechanger), neutral evil<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
11, 12 in shark or hybrid form<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
97 (15d8+30)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 30 ft.
(0 ft. in shark form), swim 40 ft. in shark or hybrid form<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">18 (+4) 12 (+1) 15
(+2) 10 (+0) 11 (+0) 9 (-1)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Perception +2<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> bludgeoning, piercing, and slashing
from nonmagical weapons that aren’t silvered<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> blindsight 30 ft. in shark or hybrid
form, passive Perception 12<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge</span></b><span style="font-size: 12.0pt; line-height: 115%;"> 4 (1,100 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Amphibious (shark or hybrid
form only).</span></i></b><span style="font-size: 12.0pt; line-height: 115%;">
There wereshark can breathe air and water.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Blood Frenzy.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The wereshark has advantage on melee
attacks against creatures that don’t have all of their hit points.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Shapechanger.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The wereshark can use its action to
change into a Large shark-hybrid or Large shark form, or back to its true form,
which is humanoid. In shark-hybrid or shark form, it gains a swim speed of 40
ft., and loses its 30 ft. speed in shark form. All other stats, other than its
size and AC, remain the same in each form. Any equipment it is wearing or
carrying isn’t transformed. It reverts to its true form if it dies.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Multiattack.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The wereshark makes two attacks,
only one of which can be a bite.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Bite (shark or hybrid
form only).</span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Melee
Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing
damage. If the target is a humanoid, it must succeed on a DC 12 Constitution
saving throw or be cursed with wereshark lycanthropy.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Boarding Axe.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 7 (1d6+4) piercing or slashing damage or 8
(1d8+4) piercing or slashing damage if used with two hands.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">A character cursed with lycanthropy gains a Strength of 18 if his or her score isn’t already higher, and a +1 bonus
to AC while in shark or hybrid form (from natural armor). Attack and damage
rolls for the natural weapons are based on Strength.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Weresharks
are avaricious brutes, individualistic and always out for their own gain. As
humanoids, they are muscular, frequently showing evidence of a shark attack in
the form of scars or possibly even a missing limb. These old wounds are not
evident when in shark form. Arrogant and cruel, weresharks are also fiercely
territorial and will defend a claimed area to the death. The only creatures
weresharks will usually associate with are real sharks, though it’s not unknown
for a wereshark to cooperate with sahuagin or a priest of an evil sea god.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">A wereshark
fighting on land will use weapons appropriate to its previous maritime
existence, such as a boarding axe. It much prefers to do its fighting in the
water, where it has an advantage. Weresharks don’t tend to worry about
infecting victims with lycanthropy. It’s a rare occurrence for a wereshark to
leave a victim alive, so it rarely becomes an issue.<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-8743684117304694982017-04-27T20:47:00.000-07:002017-04-27T20:51:36.291-07:00Of Gods, Demons, & DevilsI'm just going to ramble a bit about all those powerful supernatural entities D&D has running around in the Outer Planes.<br />
<br />
<a href="http://udan-adan.blogspot.com/2016/04/your-demon-lord-doesnt-need-that-many.html?m=0" target="_blank">Against The Wicked City</a> talks a bit about how those demon lords & arch-devils used to be a bit closer in power level to the PCs. It is certainly true: powerful enough to be dangerous, but weak enough that a decently high level party could stand a chance of taking them out. As new editions have come and gone, we've seen these beings become increasingly more powerful.<br />
<br />
It seems that 5e has kind of scaled it back a bit, though at CR 30, Tiamat could really ruin your party's day. Send her consorts along for the ride, & a 20th level party would probably decide to nope out, until better circumstances presented themselves.<br />
<br />
Anyway, so far CR 30 is as high as things go, with the demon lords statted up so far being between CR 21 & 28. Of course, some of these guys used to be CR 35 or 40 or more, and I know some people don't like this downpowering.<br />
<br />
I've decided to try to stat up a CR 30 Asmodeus. I'll be posting these stats soon. I know some people are going to be all "He's a god now. He shouldn't have stats at all or should be CR 45 at the least." A CR of 45 seems kind of pointless if you ask me.<br />
<br />
If you can't stomach these ultra powerful beings being downgraded from previous versions, you do have options: aspects, proxies, & avatars.<br />
<br />
Aspects are duplicates of an entity, bestowed with a small part of the being's power. They first appeared in the D&D miniatures game. They can be of various power levels and are used to represent the being in matters either too dangerous or too trivial for the entity to deal with directly. When they are created, and multiples can exist at the same time, they are of the same mind as their creator, but from that point on, they are essentially free-willed. Supposedly, an entity can create one really powerful aspect, but only one due to how much power is invested in the creation.<br />
<br />
Aspects never willingly come near each other, and are likely to try to destroy each other if they are forced into each other's presence. If the original entity is destroyed, the aspects continue to exist, and it's possible for one to ascend to the position of the original entity.<br />
<br />
I've never seen a proxy in an adventure, while I've seen aspects a few times. The proxy is a servant of the entity in question that has proven itself and is given a bit of the entity's power. So kind of similar to an aspect. The proxy then goes out to represent the interests of the boss.<br />
<br />
An avatar is, I believe, a manifestation of the entity under the entity's direct control. It's not as powerful as the original, but it's still one bad mofo. If it's destroyed, the entity is all nice and safe back on it's home plane of existence.<br />
<br />
If you've read this far, thanks. As I said, this was just a bit of rambling. Now the question is, do those stats written up for the demon lords & Tiamat represent the entities in their full glory? Or are they just avatars or aspects?Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-20944439934319707632017-04-17T22:29:00.002-07:002017-04-28T03:58:45.014-07:00The Boarding AxeI've been thinking about Frog God Games' Razor Coast campaign lately, which led me to think about the boarding axe. The boarding axe was a common maritime tool used for a variety of purposes, such as fire fighting, gathering firewood, smashing through doors, walls, etc, and of course, battle.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihPOHWaC0E-ZoqlsD85g5iK4DJjpXXamv_oki9JHTfC_QFBhBwVgCQ23VvcfFYNXcARfrQO_Ft9UVdaJ_d9OiuajZcme8lxRSEak3cPeVtWWlmIBEcoYEpIVVVxxbxkRxhG8rX4f1VQ5c/s1600/wp7cef8965_05_06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="140" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihPOHWaC0E-ZoqlsD85g5iK4DJjpXXamv_oki9JHTfC_QFBhBwVgCQ23VvcfFYNXcARfrQO_Ft9UVdaJ_d9OiuajZcme8lxRSEak3cPeVtWWlmIBEcoYEpIVVVxxbxkRxhG8rX4f1VQ5c/s320/wp7cef8965_05_06.jpg" width="320" /></a></div>
<br />
<br />
<a href="http://www.boardingaxe.com/functionandform.html" target="_blank">Boarding Axe Function and Form</a> goes into much more detail about the various designs of the axe as well as its many varied uses. It's kind of an interesting read.<br />
<br />
Based on what I've read there, this is what I've come up with for a boarding axe for 5e.<br />
<br />
Boarding Axe 10 gp 1d6 slashing or piercing 3 lbs Versatile (1d8), special<br />
<br />
The boarding axe's spike may be used as a crowbar, granting advantage to Strength checks where the spike's leverage can be applied.<br />
<br />
So what do you think? Balanced? In need of some work? Let me know.Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-83158751237579660312017-03-27T23:11:00.000-07:002017-04-28T18:54:32.419-07:00A little Netflix MCU for Blood of HeroesI haven't posted anything for a while, so I thought I'd put up some Blood of Heroes stats for some of the heroes from the various Netflix series. Daredevil season 1 & 2 have both been very good, and I enjoyed Luke Cage and Jessica Jones. I'm still not sure what to think about Iron Fist. In any event, here are some stats for the blind vigilante, the alcoholic private detective, and the wrongly accused former bar owner.<br />
<br />
I've previously done some stats for characters from the Arrowverse:<br />
<br />
<a href="http://born2streak.blogspot.com/2015/12/arrowverse-for-blood-of-heroes.html" target="_blank">Green Arrow, Arsenal, Speedy, and Merlyn</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/01/the-canary-sisters-from-arrow-for-blood.html" target="_blank">Sarah and Laurel Lance</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/01/deathstroke-and-wildcat-for-blood-of.html" target="_blank">Deathstroke and Wildcat</a><br />
<br />
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Daredevil<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Dex: 9 Str: 4 Body: 6<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Int: 7 Will: 9 Mind: 9<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Infl: 6 Aura: 6 Spirit: 7<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Initiative:
26 Hero Points:
70<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Powers: Analytical
Smell and Taste/ Tracking Scent: 11, Detect (Lies): 11, Directional Hearing:
11, Hypersensitive Touch: 11, Life Sense: 11, Mind Over Matter: 10, Radar
Sense: 11, Super Hearing: 11<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Skills:
Acrobatics: 9 L, Charisma: 8, Martial Artist: 9 L, Medicine (First Aid): 6,
Military Science (Tracking): 9, Thief: 9 L, Weaponry: 10<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Advantages: Ambidextrous,
Area Knowledge (Hell’s Kitchen), Confidant (Father Lantom), Credentials
(Legal), Double Jointed, Scholar (Law), Gift of Gab, Intensive Training, Iron
Nerves, Language (Spanish), Lightning Reflexes, Local Hero, Sharp Eye,
Connections: Claire Temple (High), Stick (High), Elektra (Low), Foggy Nelson
(High)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Drawbacks:
Enemy (Wilson Fisk), Guilt, Catastrophic Physical Restriction (Blind), Secret
Identity<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Equipment:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12pt; line-height: 115%;">ARMORED SUIT
(</span><i style="font-size: 12pt; line-height: 115%;">Body: 8</i><span style="font-size: 12pt; line-height: 115%;">)</span></div>
<div class="MsoNormal">
<span style="font-size: 12pt; line-height: 115%;">Billy Club
(Body: 8, EV: 3, Snare: 4, Stretching: 1) Bonus: Creates Swing-Lines</span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Background:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Alter Ego: Matthew
Michael Murdock<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Wealth: 5<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Motivation:
Seeking Justice<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Occupation:
Lawyer/ Vigilante<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Marital
Status: Single<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Known
Relatives: Jack Murdock (father, deceased)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Base of
Operations: Hell’s Kitchen<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Height:
5’10”<o:p></o:p></span></div>
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Weight: 175
lbs<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Jessica
Jones<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Dex: 4 Str: 8 Body: 7<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Int: 5 Will: 4 Mind: 4<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Infl: 3 Aura: 3 Spirit: 4<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Initiative: 12 Hero Points: 40<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Powers:
Flight: 6, Iron Will: 4, Regeneration: 7, Running: 5<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Skills:
Artist (Actor): 4, Charisma (Intimidation): 5, Detective: 6<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Advantages:
Area Knowledge (Hell’s Kitchen), Sharp Eye, Connections: Luke Cage (High),
Trish Walker (High), Jeri Hogarth (High) Claire Temple (Low)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Drawbacks:
Guilt, Minor Irrational Attraction to Alcohol, Public Identity, Traumatic
Flashbacks<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Background:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Alter Ego:
Jessica Jones<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Wealth: 4<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Motivation:
Unwanted Power<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Occupation:
Private Investigator<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Marital
Status: Single<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Known
Relatives: Brian Jones (father, deceased), Alisa Jones(mother, deceased),
Phillip Jones (brother, deceased), Trish Walker (adoptive sister), Dorothy
Walker (adoptive mother)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Base of
Operations: Hell’s Kitchen<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Height: 5’9”<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Weight: 126
lbs<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Age: 34<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Eyes: Green<o:p></o:p></span></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hair: Black<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Luke Cage<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Dex: 4 Str: 7 Body: 8<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Int: 4 Will: 5 Mind: 5<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Infl: 4 Aura: 4 Spirit: 4<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Initiative:
14 Hero Points:
40<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Powers: Skin
Armor: 2<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Skills: Charisma:
6, Martial Artist (Assault, Blocking, Techniques): 6, Vehicles (Land): 5<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Advantages: Area
Knowledge (Hell’s Kitchen), Iron Nerves, Connection: Jessica Jones (High),
Claire Temple (High)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Drawbacks: Enemy
(Diamondback), Public Identity<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Background:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Alter Ego:
Luke Cage<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Wealth: 4<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Motivation:
Unwanted Power<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Occupation:
Former Bar Owner<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Marital
Status: Widowed<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Known
Relatives: Reva Connors (wife, deceased)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Base of
Operations: Hell’s Kitchen<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Height: 6’3”<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Weight: 187
lbs<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Age: 36<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Eyes: Brown<o:p></o:p></span></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hair: Black<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-49646840081946226072017-03-03T00:06:00.001-08:002017-04-28T03:59:21.864-07:00Elven Courtblade?So, what do you all think of this for an elven courtblade?<br />
<br />
1d10 slashing two-handed finesse special<br />
<br />
Special: Must have elven weapon training to be proficient with the elven courtblade initially. It is possible to train to be profiicient with the elven courtblade if an appropriate teacher can be found.<br />
<br />
Just a bit of randomness that popped into my head while at the gym.Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-75372271512081320072017-01-25T20:29:00.001-08:002017-04-28T18:55:17.218-07:00Liska, the skulk daughter of Graz'zt.Liska, daughter of Graz'zt and a skulk, is the last of the demon lord's children that I am statting up. She made an appearance in <i>Dungeon 212</i>, back in March 2013. Her stats are 4e, and while I'm not overly familiar with that edition, I would say she seems quite a lot more powerful than what I've come up with. Still, I like what I've come up with.<br />
<br />
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Liska<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Medium fiend, chaotic evil<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
19<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
135 (18d8+54)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 30 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">18 (+4) 20 (+5) 17
(+3) 14 (+2) 16 (+3) 19 (+4)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Saving Throws</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Str +8, Con +7, Int +6, Cha +8 <o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Acrobatics +8, Deception +8,
Intimidation +8, Perception +7, Sleight of Hand +8, Stealth +8<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Resistances</span></b><span style="font-size: 12.0pt; line-height: 115%;"> cold, fire, lightning, poison; bludgeoning,
piercing, and slashing from nonmagical weapons<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> darkvision 60 ft., passive
Perception 17<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Abyssal, Common, Elven<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;"> Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">9 (5,000 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Assassinate. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Liska has advantage on any attack
rolls against any creature that hasn’t taken a turn yet in combat. In addition,
any hit she scores against a creature that is surprised is a critical hit.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Chameleon Skin. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Liska has advantage on Dexterity
(Stealth) checks made to hide. Liska may hide by pressing herself against a
solid surface that is at least as tall and wide as she is. While she remains
there without moving or taking actions, Wisdom (Perception) checks to detect
her are made with disadvantage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Fiendish Blessing.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Liska’s AC includes her Charisma
bonus.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Innate Spellcasting.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Liska’s spellcasting ability is
Charisma (spell save DC 16). Rule-of-Three can innately cast the following
spells, requiring no material components:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">3/day: <i>alter self, command, detect magic<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">1/day: <i>plane shift</i> (self only)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Poison Use. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Liska is proficient in the poisoner’s
kit.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Sneak Attack.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Once per turn, Liska can deal an
extra 21 (6d6) damage to one creature she hits with an attack if she has
advantage on the attack roll. Liska doesn’t need advantage on the attack roll
if another enemy of the target is within 5 feet of it, that enemy isn’t
incapacitated, and Liska doesn’t have disadvantage on the attack roll.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Stealthy Step. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Liska is able to move stealthily at a
slow, normal, or fast pace with no penalty.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Vanish.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Liska can use the Hide action as a
bonus action on her turn. Also, Liska can’t be tracked by nonmagical means,
unless she chooses to leave a trail.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Multiattack. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Liska makes two dagger attacks if
wielding one weapon, three dagger attacks if wielding two weapons.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Dagger. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Melee or Ranged Weapon Attack: +10 to
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing
damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Equipment</span><span style="font-size: 12.0pt; line-height: 115%;"><o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Dagger of Venom.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> You gain a +1 bonus to attack and
damage rolls made with this magic weapon.<o:p></o:p></span><br />
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">You can use
an action to cause thick, black poison to coat the blade. The poison remains
for 1 minute or until an attack using this weapon hits a creature. That
creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison
damage and become poisoned for 1 minute. The dagger can't be used this way
again until the next dawn.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Liska fights
with two of these daggers.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Liska is
another of Graz’zt’s daughters, a deadly skulk assassin of great skill. Her
first loyalty is to her own survival, then to her father. She defends the demon
lord’s interests faithfully, using guile and subterfuge, and a cadre of male
drow loyal to her. She doesn’t hesitate to put her own continued existence
first if circumstances dictate it, though she immediately goes back to
defending Graz’zt’s interests as soon as possible.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Liska’s
cadre of drow warriors are unshakably loyal to her, giving their lives if need
be. Liska takes her favored warriors as consorts, though her affection is
fickle.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Liska is a
slender, hairless humanoid with grey skin and elfin features. Being a skulk,
she is able to change the color of her skin to match her surroundings, making
detecting her extremely difficult. She wears minimal clothing so as to make the
most of her camouflage abilities.<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-60185107568162081162017-01-22T16:58:00.000-08:002017-04-28T03:57:18.359-07:00Zeitgeist's setting, and the deva & goblin.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW12DP4gaNNrJDYBnvAEpQSR8i_oPEGTYSf2FlzCR2Sc8FDzo2U1hEHG6-J5Sdz1XgVGyFbyHx3Wj1ekmoXtfC-NrqOSkTXXCcVemt4-hVd5zD2QU3qn4YFwyOuFdkDz2u_uQC3ZmXZMk/s1600/ZeitgeistLogoTT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="90" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW12DP4gaNNrJDYBnvAEpQSR8i_oPEGTYSf2FlzCR2Sc8FDzo2U1hEHG6-J5Sdz1XgVGyFbyHx3Wj1ekmoXtfC-NrqOSkTXXCcVemt4-hVd5zD2QU3qn4YFwyOuFdkDz2u_uQC3ZmXZMk/s320/ZeitgeistLogoTT.jpg" width="320" /></a></div>
<br />
So, it occurs to me that I could have a wee bit more about Zeitgeist's setting. Like anything at all. This is what I get for posting while on lunch at work.<br />
<br />
Zeitgeist takes place on Lanjyr. It used to be a relatively stereotypical fantasy world until about 300 years before the start of the ap. A goddess died, terrible things happened, magic stopped working some places, etc. As a result of this, the industrial revolution came to the world.<br />
<br />
The PCs start out in Risur, which has a rather Great Britain feel to it, but it's in a subtropical region. It's industrial revolution came a bit later, and there is a lot of social issues as a result. Risur has traditionally been very magic and nature oriented, and now it's moving to industry and technology. The PCs start out as members of what is essentially Risur's version of the Secret Service and/ or the FBI.<br />
<br />
So you're starting from a very different place than in most aps. Some of my players had difficulty adjusting to this. Anyway, things happen, the PCs get thrust into the middle of it, and ultimately some really epic stuff happens.<br />
<br />
So, the deva. In this setting, the deva is someone who was originally your garden variety mortal, but they were in the blast radius when that goddess died. As a result, a piece of her divinity became lodged in that person's soul and now they reincarnate when they die. The deva doesn't really have memories of their former lives, though there are vague rumors that some have managed to figure out how to do that.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9AigjDoJr2OVVSQCNHBaxM6gs6Iiz0suTVSTmK_ktoICTVcxFJVpiPDIWI39MXXXHz_7tLr99pZJb_2Urx-NwxKA8xazZ4KRqn7LH6pn3KHMGxhUcMX1C6KZX1t1FYfB5uTMc9SVcm38/s1600/71ac6df25e8515602305e150f7363623.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9AigjDoJr2OVVSQCNHBaxM6gs6Iiz0suTVSTmK_ktoICTVcxFJVpiPDIWI39MXXXHz_7tLr99pZJb_2Urx-NwxKA8xazZ4KRqn7LH6pn3KHMGxhUcMX1C6KZX1t1FYfB5uTMc9SVcm38/s1600/71ac6df25e8515602305e150f7363623.png" /></a></div>
<br />
<br />
Deva Traits<br />
<br />
Ability Score Increases: Your Intelligence score increases by 1, your Wisdom score by 2.<br />
<br />
Age: Devas are reincarnated as adults and have an immortal life span. They can still died from disease or injury.<br />
<br />
Alignment: Many devas tend towards good. Lifetime after lifetime has taught them that being virtuous to others has its own rewards.<br />
<br />
Size: Your size is medium.<br />
<br />
Speed: Your base walking speed is 30 ft.<br />
<br />
Astral Resistance: You have resistance to necrotic & radiant damage.<br />
<br />
Cantrip: You know one cantrip from the cleric spell list. Wisdom is your spellcasting ability score for this spell.<br />
<br />
Memory of a Thousand Lifetimes: When you make an attack roll, saving throw, or ability check & don't like the result, you can roll 1d10 & add it to the result. You must complete a long rest before you can use this ability again.<br />
<br />
Worldly Knowledge: You have proficiency in the History skill.<br />
<br />
Languages: You can speak, read, and write Common & Elven. If you've lived in Risur for a significant amount of time, you can also speak, read, & write Primordial.<br />
<br />
This is obviously very heavily borrowed from <a href="https://www.google.com/amp/s/worldbuilderblog.me/2014/07/29/what-a-deva/amp/" target="_blank">World Builder Blog</a>.<br />
<br />
As for the goblin:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipGiDBCtQ_XvyJrMKI9l_CxR870lGQo0aQQBC6oEIVKlNTj9-gWjpTZapUNE9YC8cNa0wysZ4HXLGxoPDv6Zx6ekuyc9K1V2YJbkpzvJXIvxB0z2s76tIqxkstCsyRIveFBkrx4XaWbkg/s1600/e30e1a62f52d43573425db13e2db7c17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipGiDBCtQ_XvyJrMKI9l_CxR870lGQo0aQQBC6oEIVKlNTj9-gWjpTZapUNE9YC8cNa0wysZ4HXLGxoPDv6Zx6ekuyc9K1V2YJbkpzvJXIvxB0z2s76tIqxkstCsyRIveFBkrx4XaWbkg/s320/e30e1a62f52d43573425db13e2db7c17.jpg" width="226" /></a></div>
<br />
<br />
Goblin Traits<br />
<br />
Ability Score Increase: Your Dexterity score increases by 2, your Wisdom score by 1.<br />
<br />
Age: Goblins mature faster than humans, reaching adulthood by age 10. Goblins rarely live past 50 years of age.<br />
<br />
Alignment: Goblins used to tend towards Neutral Evil. In this new civilized age, goblins now tend towards Neutral.<br />
<br />
Size: Goblins range 3 to 4 feet in height, and typically weigh 40 to 60 lbs. Your size is small.<br />
<br />
Speed: Being unusually fleet of foot, your base walking speed is 30 ft.<br />
<br />
Darkvision: Goblins are used to living underground. You can see in dim light as if it was bright light up to 60 ft., and in darkness as if it was dim light.<br />
<br />
Nimble Escape: When an attacker targets you with a melee attack & misses, you may Disengage as a reaction and move away from your attacker.<br />
<br />
Sneaky: You are proficient in the Stealth skill.<br />
<br />
Goblin Weapon Training: You are proficient in the scimitar & shortbow.<br />
<br />
Languages: You can speak, read, and write Common & Goblin. Goblin uses the Dwarven script. Immigrants to Risur are typically also able to speak, read, and write Primordial.<br />
<br />
I borrowed heavily from <a href="http://www.myth-weavers.com/" target="_blank">Myth Weavers</a> & the <a href="http://rat-catcher.blogspot.com/?m=0" target="_blank">Small But Vicious Blog</a> for the goblin.Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-14554264039982620032017-01-22T11:01:00.001-08:002017-04-28T03:56:29.517-07:00Zeitgeist: the Gears of Revolution for 5e<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkvOCUE8_XB_8MUwGrgOilddz8QzI_ruovsKbLpf5q54htR4xfKLvlmvjimmRbTecMFzirhxWgAzVs9CZfPv76H6ToK0lt8BtEPZlN_XziC3rkanU2f30SDRI9Aff609WR4Pp_W5xHR2Q/s1600/ZeitgeistLogoTT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="90" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkvOCUE8_XB_8MUwGrgOilddz8QzI_ruovsKbLpf5q54htR4xfKLvlmvjimmRbTecMFzirhxWgAzVs9CZfPv76H6ToK0lt8BtEPZlN_XziC3rkanU2f30SDRI9Aff609WR4Pp_W5xHR2Q/s320/ZeitgeistLogoTT.jpg" width="320" /></a></div>
<br />
<br />
If you're not familiar with Zeitgeist, published by En World, it's a very good AP. It's very different from the other APs out there, and players who want to hack and slash rather than roleplay & investigate probably won't like it. That was a mistake I made when I tried to run it; I didn't make a good choice on who to invite to play it.<br />
<br />
Anyway, I wanted to run this for 5e. It's been published for 4e, which is reflected in a couple of things in the material, and Pathfinder. I started converting the Pathfinder stuff to 5e. A couple of people on the En World forums have also done some conversion work, and I borrowed some of that. If I post any of that material, I will properly credit the source. En World announced not long ago that they would be putting out some converted material, which should be nice.<br />
<br />
First up: playable races.<br />
Deva<br />
Dragoborn (any)<br />
Eladrin<br />
Gnome (forest & rock)<br />
Goblin<br />
Goliath<br />
Half-elf<br />
Half-orc<br />
Human<br />
Lightfoot Halfling<br />
Minotaur<br />
Mountain Dwarf<br />
Tiefling<br />
Wood Elf<br />
<br />
There are wood elves & eladrin in this setting. Obviously, you can get the eladrin from the DMG.<br />
<br />
Goblins can now be found in Volo's. I originally came up with something different, which I'll put in my next post.<br />
<br />
There are Devas here, which is a type of aasimar. I'll put that in my next post, too. Both the deva & goblin are originally other people's ideas.<br />
<br />
For the minotaur, you have the UA material & material from Kobold Press to choose from.<br />
<br />
Everything else is straight out of the PHB. I will say I like the stuff over on <a href="http://www.tribality.com/2015/02/02/richs-gameroom-more-than-a-color-dragonborn-part-1/" target="_blank">Tribality</a> to mix things up a bit for dragonborn.<br />
<br />
That's all for now.Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-64766366748838269272017-01-14T00:41:00.002-08:002017-01-14T00:41:40.353-08:00Second item up on DM's Guild.Hi all. I've finally gotten around to posting a second item up on DM's Guild. Like the first thing I posted, it's pay what you want. So check it out, see if you like it. If you're so inclined, toss a couple of quarters my way. I'm not proud, I'll take quarters.<br />
<br />
<a href="http://www.dmsguild.com/product/202869/PC-Race-Options-HalfOgre--Grippli-Player-Character-Races?src=newest_community&filters=45469_0_0_0_0_0_0_0">PC Race Options: Half-ogre & Grippli Player Character Races</a><br />
<br />
It has the information I originally posted on this blog, as well as stats for the typical NPC grippli you might meet.<br />
<br />
And just as a reminder, here's the first item I posted on DM's Guild.<br />
<br />
<a href="http://www.dmsguild.com/product/191498/Folio-of-Fiends?sorttest=true">Folio of Fiends</a><br />
<br />
The next thing I'll be posting will be a collection of 24 creatures from myth, legends, and cryptozoology. They're all original creations, not updates of creatures from other editions.<br />
<br />
Thanks!Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-78615685998285834632016-12-25T23:18:00.001-08:002017-04-28T18:59:55.290-07:00Athux, the son of Graz'ztThe first time I heard of Athux was in <i>Shackled City</i>. He played a pretty big role in the background story of that adventure path. I know he's popped up here and there since, though I only know of <i>Dragon Magazine </i>#360 for sure. Anyway, on with the stats!<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizux26z3G3imJdw0tXIBzbqV_bgNua0LW_EyVwMEiE5NrH7PfVXWmgRbdyA7lhcX-QoRfR_AvgKuGtfI8SHKhZoKclG_1reQhW8fd6mCFpnMM6Ci-desfnmu0Jce7el_nhRB9cAtaN9kA/s1600/Harlot%2527s_Coin.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizux26z3G3imJdw0tXIBzbqV_bgNua0LW_EyVwMEiE5NrH7PfVXWmgRbdyA7lhcX-QoRfR_AvgKuGtfI8SHKhZoKclG_1reQhW8fd6mCFpnMM6Ci-desfnmu0Jce7el_nhRB9cAtaN9kA/s320/Harlot%2527s_Coin.jpg" width="149" /></a></div>
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<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Athux<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Medium fiend, chaotic evil<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
23 (plate)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
204 (24d8+96)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 30 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">20 (+5) 15 (+2) 18
(+4) 16 (+3) 17 (+3) 20 (+5)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Saving Throws</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Str +11, Con +10, Int +9, Cha +11<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Deception +11, Insight +9, Intimidation
+11, Perception +9, Persuasion +11<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Resistances</span></b><span style="font-size: 12.0pt; line-height: 115%;"> cold, fire, lightning; bludgeoning,
piercing, and slashing from nonmagical weapons<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> poison<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Condition Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> poisoned<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> truesight 120 ft., passive Perception
19<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Abyssal, Common, Infernal<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">17 (18,000 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12pt; line-height: 115%;"><i style="font-weight: bold;">Fey Ancestry.</i> Athux has advantage on saving throws against being charmed, and magic can't put him to sleep.</span><br />
<b><i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></b>
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Fiendish Blessing.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Athux’s AC includes his Charisma
Bonus.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Innate Spellcasting.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Athux’s spellcasting ability is
Charisma (spell save DC 19). Athux can innately cast the following spells,
requiring no material components:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">3/day: <i>alter self, command, detect magic<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">1/day: <i>plane shift</i> (self only)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Magic
Resistance. </span></i></b><span style="font-size: 12.0pt; line-height: 115%; mso-bidi-font-style: italic; mso-bidi-font-weight: bold;">Athux has advantage on
saving throws against spells and other magical effects.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%; mso-bidi-font-style: italic; mso-bidi-font-weight: bold;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Spellcasting. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Athux is a 20<sup>th</sup> level
spellcaster. His spellcasting ability is Charisma (spell save DC 19, +11 to hit
with spell attacks). He has the following paladin spells prepared:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">1<sup>st</sup>
level (4 slots): <i>command, compelled duel,
searing smite<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">2<sup>nd</sup>
level (3 slots): <i>hold person, magic
weapon<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">3<sup>rd</sup>
level (3 slots): <i>dispel magic, elemental
weapon, hellish rebuke<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">4<sup>th</sup>
level (3 slots): <i>banishment, blight,
staggering smite<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">5<sup>th</sup>
level (2 slots): <i>banishing smite, destructive
wave </i>(necrotic)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Multiattack.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Athux attacks twice with his
greatsword.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Greatsword.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +10 to hit,
reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage plus 14 (4d6) acid
damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Dreadful Aspect (Recharges after a
Short or Long Rest). </span></b><span style="font-size: 12.0pt; line-height: 115%;">As
an action, Athux channels his darkest emotions and focuses them into a burst of
magical dread and menace. Each creature of Athux’s choice within 30 feet of
Athux must make a DC 19 Wisdom save if it can see him. On a failed save, the
creature is frightened of Athux for 1 minute. If a creature frightened by this
effect ends its turn more than 30 feet away from Athux, it may attempt another
Wisdom saving throw to end the effect on it.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Reactions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Parry. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Athux adds 5 to his AC against one
melee attack that would hit. To do so, Athux must be able to see the attacker
and be wielding a melee weapon.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Athux is the
son of Graz’zt and the drow priestess, Eclavdra, though he is unaware of the
identity of his mother. Athux commands Graz’zt’s armies, a subtle insult
suggesting that the demon lord doesn’t believe his son has the head for the
scheming politics of the Abyss. Athux, very much aware of the insult, plots and
schemes to overthrow his father, something that fills the demon lord’s dark
heart with pride.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Athux is the
spitting image of his father, with obsidian skin and six fingers of each hand.
Athux aggressively wades into battle, slaying his foes with a wavy-bladed
greatsword very similar in appearance to Graz’zt’s own sword, Wave of Sorrow.<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-54087410537049414712016-12-17T18:06:00.002-08:002016-12-17T18:06:44.106-08:00Star Wars & ThingsI was going to start working on a 5e Star Wars conversion, inspired by Rogue One, but quickly decided it was way too much work. There are already some conversions out there anyway, done by much more devoted people than I.<br />
<br />
That said, Rogue One was pretty awesome. I highly recommend it.<br />
<br />
I should be getting my second DM's Guild project done pretty soon: another monster book, this time with creatures from various myths & legends that have not gotten the D&D treatment as far as I am aware. It will be a few fey, some monstrosities, & one undead.<br />
<br />
That's all for now.Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-50141695705949579182016-11-30T22:50:00.001-08:002017-05-27T09:07:02.929-07:00Dwarven UrgroshOne of my players recently asked if his dwarf fighter could have a Dwarven Urgrosh. Of course, the weapon wasn't made a part of 5e. At least, not yet.<br />
<div>
<br /></div>
<div>
In case you don't know what the Dwarven Urgrosh looks like:</div>
<div>
<br /></div>
<div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJO12icq5k7XFXZRdk1eBZjr35zLSdOTVBAJ2kf8V9wdWUBLyFprf0BiUXdQ-cp3p2HxJS-gL9wYZQFrGKNAhbE9FVmkwkZIklFpEPoF9x6zfnVry8Z5Nzl9TIosOCOMlazSXpm8CHsHo/s1600/Image0038.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="64" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJO12icq5k7XFXZRdk1eBZjr35zLSdOTVBAJ2kf8V9wdWUBLyFprf0BiUXdQ-cp3p2HxJS-gL9wYZQFrGKNAhbE9FVmkwkZIklFpEPoF9x6zfnVry8Z5Nzl9TIosOCOMlazSXpm8CHsHo/s320/Image0038.jpg" width="320" /></a></div>
<span id="goog_1104417970"></span><span id="goog_1104417971"></span><br /></div>
<div>
<br /></div>
<div>
This is what I've ended up homebrewing:</div>
<div>
<br /></div>
<div>
Dwarven Urgrosh 50 gp 1d10 slashing/ 1d6 piercing 9 lbs Heavy, two-handed</div>
<div>
<br /></div>
<div>
One of the appeals of this weapon is that it is a double weapon. I thought about some different ways to handle it, taking a look at the notoriously unbalanced DnD wiki, and finally decided that the Dwarven Urgrosh can be used with the Polearm Master feat. Instead of the secondary attack doing 1d4 bludgeoning damage, it instead does 1d6 piercing damage. To balance the higher secondary damage, I decided that while this weapon was a polearm, it didn't have the reach property.</div>
<div>
<br /></div>
<div>
We'll see how well this all works out when the new game starts Sunday.</div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com1tag:blogger.com,1999:blog-1284101611469933139.post-38423864583734159412016-10-22T22:04:00.003-07:002017-04-28T19:04:57.940-07:00The AnnisIn addition to the green hag, night hag and sea hag, there was also the annis. She didn't make the cut for 5e for whatever reason. The annis is the physically largest and most direct of the hags. They also like to hang with ogres and trolls, perhaps a bit more than other hags.<br />
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<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Annis<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Medium fey, neutral evil<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
17 (natural armor)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
90 (12d8+36)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 35 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">19 (+4) 11 (+0) 16
(+3) 11 (+0) 12 (+1) 12 (+1)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Deception +3, Perception +3, Stealth
+2<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> darkvision 60 ft., passive
Perception 13<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Common, Giant<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">3 (700 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Innate Spellcasting.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The hag’s innate spellcasting
ability is Charisma (spell save DC 11). She can innately cast the following
spells, requiring no material components:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">3/day: <i>fog cloud<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><i><br /></i></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Multiattack.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The hag makes two attacks: one with
her bite and one with her claws.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Bite.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 6 (1d6+4) piercing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Claws.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage, and the target is grappled (escape DC 14).<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Illusory Appearance.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The hag covers herself and anything
she is wearing or carrying with a magical illusion that makes her look like
another creature of her general size and humanoid shape. The illusion ends if
the hag takes a bonus action to end it or if she dies.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">The changes
wrought by this effect fail to hold up to physical inspection. For example, the
hag could appear to have smooth skin, but someone touching her would feel her
iron-hard flesh. Otherwise, a creature must take an action to visually inspect
the illusion and succeed on a DC 18 Intelligence (Investigation) check to
discern the hag is disguised.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">The annis
the largest and most physically imposing of the hags, standing 7 to 8 feet in
height, and possessing deep blue skin that feels like iron. Hair, teeth, and
nails are glossy black in color. The annis is typically much more direct than
other types of hags, delighting in rending the flesh of her victims with her
claws.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></b>
<b><span style="font-size: 12.0pt; line-height: 115%;">Joy in Cruelty</span></b><span style="font-size: 12.0pt; line-height: 115%;"><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">The greatest
joy an annis can have is to inflict as much cruelty on another creature as
possible. To hear the wail of anguish of a loved one while she slaughters a
victim is delightful music to her ears.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></b>
<b><span style="font-size: 12.0pt; line-height: 115%;">Covens<o:p></o:p></span></b></div>
<span style="font-size: 12pt; line-height: 115%;">An annis that
is part of a coven has a challenge rating of 5 (1,800 XP).</span>Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-45204386115435454112016-10-19T00:40:00.000-07:002017-04-28T19:05:37.281-07:00Half-ogre PC race.Half-ogres seem to be all the rage lately, so this is my take on it. I tried to come up with something a little different than the half-orc or goliath, while attempting to keep it competitive. Let me know what you think.<br />
<br />
<div class="MsoNormal">
<b><span style="font-size: 14.0pt; line-height: 115%;">Half-Ogre<o:p></o:p></span></b></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">A half-ogre
is a crossbreed between a human and an ogre, distinct from an ogrillon, which
is the result of a union between an orc and an ogre. This interbreeding is
almost never, if ever, a happy thing. A half-ogre raised by a human community will
typically find himself mistrusted, possibly pitied, and sometimes outright
hated by his neighbors. A half-ogre raised by his ogre kin will be looked down
on until he has proven himself in battle.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">As one might
expect, a half-ogre is typically very large and very strong. They are bigger
and somewhat more bestial in appearance than a half-orc, with skin tones
ranging from pale yellow to dull brown, or even occasionally grey. Warts are
common, and a half-ogre’s hair is usually dark-colored. Eyes are usually
human-like, though some half-ogres are born with the black eyes of their ogre
lineage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 14.0pt; line-height: 115%;">Runts of the Tribe</span></b><span style="font-size: 14.0pt; line-height: 115%;"><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Ogres look
upon these half-breeds as small and weak compared to a full-fledged ogre. Until
a half-ogre has a chance to prove himself in battle, he will be pushed around
by his full-blooded kin. Once he manages to show the rest of the tribe his fury
in combat, he will gradually gain respect. It’s not unusual for a half-ogre to
be smarter than his tribemates, and it’s not entirely unheard of for a
half-ogre to work his way into a position of leadership. Ogres led by a
half-ogre will tend to fight with a surprising amount of strategy and tactics,
rather than behave like an unruly, chaotic mob which is how ogres usually
fight.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 14.0pt; line-height: 115%;">Mistrusted Outcasts</span></b><b><span style="font-size: 12.0pt; line-height: 115%;"><o:p></o:p></span></b></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">A half-ogre
raised in a human community will find it extremely difficult to find acceptance
amongst his human kin. Many will fear and mistrust him, due to both his size
and bestial appearance. Others will outright hate him, if for no other reason
than that the half-ogre is a constant reminder of a tragic chapter in the
community’s past. The half-ogre learns to be a solitary survivor, untrusting of
those around him.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">People
generally view a half-ogre as big, strong and stupid, with impulse and anger
control issues. Some half-ogres can be surprisingly intelligent, though, and
are commonly underestimated. The one group that a half-ogre can expect to find
acceptance from is the half-orcs, who experience some of the same issues in
human society. And the one line of work a half-ogre is always welcome is one
that involves inflicting violence.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 14.0pt; line-height: 115%;">Half-Ogre Names<o:p></o:p></span></b></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">A half-ogre
raised by ogres will have an ogre type of name, usually something short,
simple, and harsh sounding. A half-ogre raised by humans will have a name
typical for that community.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Half-Ogre Traits<o:p></o:p></span></b></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></b></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Boosted Ability Score.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Your Strength score increases by 2
and your Constitution score increases by 1.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Age.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Half-ogres have lifespans comparable
to humans. They reach adulthood in their mid teens and don’t usually live
longer than a century.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Alignment. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Regardless of where they are brought
up, half-ogres tend more towards chaotic than not. A half-ogre raised among
ogres will almost certainly be evil, while one raised by humans will not
usually be terribly inclined towards good.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Size.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Half-ogres are between 7 and 8 feet
tall, and weigh between 300 and 400 pounds. Your size is medium.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Speed.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Your base walking speed is 30 feet.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Darkvision.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Your ogre blood gives you superior
vision in dark and dim lighting conditions. You can see in dim light within 60
feet of you as if it were bright light, and in darkness as if it were dim
light. You can’t discern color in darkness, only shades of grey.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Large and Threatening.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> You gain proficiency in the
Intimidation skill.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Powerful Build.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> You count as one size larger when
determining your carrying capacity and the weight you can push, drag, or lift.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Ogre Toughness.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Your hit point maximum increases by
1, and it increases by 1 every time you gain a level.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<br />
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Languages.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> You speak, read, and write Common
and Giant. Half-ogres raised by an ogre tribe are rarely literate and may not know Common.<o:p></o:p></span><br />
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span>
<span style="font-size: 12.0pt; line-height: 115%;">Based on feedback, I've dropped the speed to 30 ft and added the note about literacy if the half-ogre is raised in an ogre tribe.</span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-37516728300544468182016-09-28T23:50:00.003-07:002017-04-28T19:03:46.780-07:00The daughters of Graz'ztGraz'zt apparently has a fairly large number of children, shocking I know. Many of you know about Iuz, the demigod and apple of his daddy's eye. I posted Rule-of-Three, another son, not that long ago. Today, I'm going to cover two of his daughters: Thraxxia, his personal assassin, and Belyara, a really obscure daughter who is currently having some daddy issues.<br />
<br />
I'll be covering Athux, Graz'zt's son and general of his armies, soon.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZcVF4CyWMCwlnPpv-9F__yX3wHhehyf0YvzUAieTRp6NuhsJHJ833rzgra3ybziFAQNPQ0Lh0fhi-9nULrbzgGbYDKiKatZl_b0mMYl_C8GY5WvRcHTBsEciXNzT3qKsCHBrwYcPIxdA/s1600/Alufiend.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZcVF4CyWMCwlnPpv-9F__yX3wHhehyf0YvzUAieTRp6NuhsJHJ833rzgra3ybziFAQNPQ0Lh0fhi-9nULrbzgGbYDKiKatZl_b0mMYl_C8GY5WvRcHTBsEciXNzT3qKsCHBrwYcPIxdA/s320/Alufiend.jpg" width="226" /></a></div>
<br />
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Thraxxia<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Medium fiend, chaotic evil<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
20<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points 168
(16d8+96)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 30
ft., fly 50 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">21 (+5) 18 (+4) 22
(+6) 17 (+3) 16 (+3) 22 (+6)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Saves</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Con +10, Int +7, Wis +7, Cha +10<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Arcana +7, Deception +10,
Intimidation +10, Perception +7, Stealth +8<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Resistances</span></b><span style="font-size: 12.0pt; line-height: 115%;"> cold, fire, lightning; bludgeoning,
piercing, and slashing from nonmagical weapons<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> poison<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Condition Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> poisoned<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> truesight 120 ft., passive
Perception 17<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Abyssal, Common, Infernal<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">12 (8,400 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Fiendish Blessing.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Thraxxia’s AC includes her Charisma
Bonus.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Innate Spellcasting.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Thraxxia’s spellcasting ability is
Charisma (spell save DC 18). Thraxxia can innately cast the following spells,
requiring no material components:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">3/day: <i>alter self, command, detect magic<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">1/day: <i>plane shift</i> (self only)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Magic
Resistance. </span></i></b><span style="font-size: 12.0pt; line-height: 115%; mso-bidi-font-style: italic; mso-bidi-font-weight: bold;">Thraxxia has advantage on
saving throws against spells and other magical effects.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%; mso-bidi-font-style: italic; mso-bidi-font-weight: bold;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Spellcasting.
</span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Thraxxia is an
11th level spellcaster. Her spellcasting ability is Charisma (spell save DC 18,
+10 to hit with spell attacks). Thraxxia knows the following sorcerer spells: <o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Cantrips
(at-will): <i>dancing lights, fire bolt, mage hand, prestidigitation, shocking
grasp. truestrike</i><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">1<sup>st</sup>
level (4 slots): <i>false life, shield, sleep</i><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">2<sup>nd</sup>
level (3 slots): <i>detect thoughts, mirror image</i><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">3<sup>rd</sup>
level (3 slots): <i>counterspell, dispel magic, haste</i><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">4<sup>th</sup>
level (3 slots): <i>dimension door. greater invisibility<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%; mso-bidi-font-style: italic;">5<sup>th</sup> level (2 slots): <i>dominate person<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%; mso-bidi-font-style: italic;">6<sup>th</sup> level (1 slot): <i>disintegrate<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%; mso-bidi-font-style: italic;"><i><br /></i></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Surprise Attack.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> If Thraxxia surprises a creature and
hits it with an attack during the first round of combat, the target takes an
extra 10 (3d6) damage from the attack.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Multiattack. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Thraxxia makes two melee attacks.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Claw.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +9 to hit,
reach 5 ft., one target. Hit: 8 (1d6+5) slashing damage plus 10 (3d6) necrotic
damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Horror Nimbus (Recharge 5-6). </span></b><span style="font-size: 12.0pt; line-height: 115%;">Thraxxia magically emits
scintillating, multicolored light. Each creature within 15 feet of her that can
see the light must succeed on a DC 18 Wisdom saving throw or be frightened for
1 minute. A creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If the creature’s saving throw
is successful or the effect ends for it, the creature is immune to Thraxxia’s
Horror Nimbus for the next 24 hours.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Teleport. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Thraxxia magically teleports, along
with any equipment she is wearing or carrying, up to 120 feet to an unoccupied
space she can see.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Thraxxia is
one of Graz’zt’s many daughters, her mother a long-dead mortal human. Thraxxia
serves as Graz’zt’s personal assassin, and to date she has yet to fail in a
mission given to her. To prove her worth to her father, she murdered three of
her half-sisters. Thraxxia is vindictive and spiteful, traits that Graz’zt has
nurtured in his beautiful daughter.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Thraxxia
appears as a beautiful young woman, with long, dark hair and a cruel mien. A
pair of small horns grows from her forehead, while a pair of somewhat smallish
leathery wings sprouts from her back. Her gaze is sharp and predatory, and when
she smiles or snarls, sharp teeth are revealed. Thraxxia’s small, shapely form
is deceptively strong, containing the strength and power of a nalfeshnee,
abilities she gained through treachery, wit and guile. Thraxxia frequently
makes use of a variety of magical items when she is on the hunt.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRstke7bmx06-VULBhHtNzNnU3ShtdJ-fzg2ptohBz2mMHpBkes_njI9MuGwSgEqBqCABXqskUDS-UDOxxOgbUWk7VTFOgKL577PuF81YBcNAI2EptXMmHm6oE1mkflzMdRmcNY1grkPQ/s1600/Lady+Lamia_2013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRstke7bmx06-VULBhHtNzNnU3ShtdJ-fzg2ptohBz2mMHpBkes_njI9MuGwSgEqBqCABXqskUDS-UDOxxOgbUWk7VTFOgKL577PuF81YBcNAI2EptXMmHm6oE1mkflzMdRmcNY1grkPQ/s320/Lady+Lamia_2013.jpg" width="238" /></a></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Belyara<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Large fiend (shapechanger), chaotic
evil<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
20 (natural armor)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
171 (18d10+72)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 30
ft., swim 30 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">20 (+5) 16 (+3) 18
(+4) 17 (+3) 17 (+3) 20 (+5)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Saving Throws</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Str +9, Con +8, Int +7, Cha +9<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Arcana +7, Deception +13, Insight
+7, Perception +7, Stealth +7<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Resistances</span></b><span style="font-size: 12.0pt; line-height: 115%;"> cold, fire, lightning, poison;
bludgeoning, piercing, and slashing from nonmagical weapons<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> darkvision 60 ft., passive
Perception 17<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Abyssal, Common, Infernal<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">10 (5,900 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Fiendish Blessing.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Belyara’s AC includes her Charisma
bonus.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Innate
Spellcasting. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Belyara’s
innate spellcasting ability is Charisma (spell save DC 17). She can innately
cast the following spells, requiring no material components. <o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">At will: <i>disguise
self </i>(any humanoid form)<i>, major image </i><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">3/day: <i>charm
person, detect magic, mirror image, scrying, suggestion </i><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">1/day: <i>geas,
plane shift </i>(self only)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Limited
Shapeshifting. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Belyara
can use her action to change her lower half into normal human limbs, assuming a
wholly human form. She reverts to her true form if she dies. <o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Spellcasting.
</span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Belyara is a 10th
level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Belyara knows the following sorcerer spells: <o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Cantrips
(at-will): <i>dancing lights, fire bolt, friends, mage hand, minor illusion,
shocking grasp</i><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">1<sup>st</sup>
level (4 slots): <i>color spray, shield. sleep</i><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">2<sup>nd</sup>
level (3 slots): <i>detect thoughts, hold person</i><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">3<sup>rd</sup>
level (3 slots): <i>counterspell, dispel magic, haste</i><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">4<sup>th</sup>
level (3 slots): <i>confusion, dimension door<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%; mso-bidi-font-style: italic;">5<sup>th</sup> level (2 slots): <i>dominate person<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%; mso-bidi-font-style: italic;"><i><br /></i></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Multiattack.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Belyara makes three attacks: one
with her longsword and one with her intoxicating touch or two with her
longsword, and one with her tail.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Intoxicating Touch.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Spell Attack: +9 to hit, reach
5 ft., one target. Hit: The target is magically cursed for 1 hour. Until the
curse ends, the target has disadvantage on Wisdom saving throws and all ability
checks.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Longsword.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +9 to hit,
reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage, or 10 (1d10+5)
slashing damage if used with two hands.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Tail. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Melee Weapon Attack: +9 to hit, reach
10 ft., one target. Hit: 14 (2d8+5) bludgeoning damage. If the target is Medium
or smaller, it is grappled (escape DC 17). Until the grapple ends, the target
is restrained, Belyara can automatically hit the target with her tail, and
Belyara can’t make tail attacks against another target.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Acid Spit.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Ranged Weapon Attack: +7 to hit,
range 20 ft., one target. Hit: 7 (2d6) acid damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Belyara is
one of the demon lord Graz’zt’s more obscure children. Until relatively
recently, she was the prisoner of a powerful eladrin conjuror. It is uncertain
how long she was a prisoner, and it is unknown how she escaped. What is known,
however, is that she is extremely angry with her father, and now she seeks
revenge against him for allowing her to languish for so long. It remains to be
seen what form this revenge will take.<o:p></o:p></span><br />
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Belyara’s
mother is a lamia noble, and she has inherited a number of abilities from her
mother, such as her limited shapeshifting ability and many of her innate
spellcasting abilities. Like a lamia noble, Belyara looks like an extremely
beautiful dark-complexioned woman, with lustrous black hair and an intoxicating
smile. Her lower body, however, consists of the muscular coils of a serpent.
Her eyes are piercing and inhuman, golden in color, with the slitted pupils of
a venomous snake. Like her lamia mother, she likes to adorn herself in finery
whenever she can.<o:p></o:p></span><br />
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Belyara is
prone to wanton behavior, not unlike both of her parents. She has also
displayed the violent outbursts that lamia nobles are known for.<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com2tag:blogger.com,1999:blog-1284101611469933139.post-26809452689518628242016-09-25T20:49:00.003-07:002016-09-25T21:00:25.883-07:00Warduke, the baddest man in the whole damn town.My first encounter with Warduke was his action figure, way back in 1983. He looked cool, even if his armor seemed impractical. He then appeared in <i>Quest for the Heartstone</i> as a pregenerated character, followed by <i>The Shady Dragon Inn</i>, with goals that were about as impractical as his armor. Somewhere in there he made an appearance in the <i>Dungeons & Dragons</i> animated series, where he captured Dungeon Master.<br />
<br />
The last time I saw him was in <i>Dungeon Magazine #105</i>, where he was given stats updated to 3.5. Here, he was firmly placed in the <i>World of Greyhawk</i>, where he was a member of the Horned Society. After 591 CY, Warduke is a high ranking member of the Society, and a general menace to everyone. You can read about this here: <a href="http://www.canonfire.com/cf/modules.php?name=News&file=article&sid=961">Canonfire: The Horned Society</a><br />
<br />
Here we have Warduke's Wikipedia page: <a href="https://en.wikipedia.org/wiki/Warduke">Warduke</a><br />
<br />
The <a href="http://thecampaign20xx.blogspot.com/2014/03/the-life-and-times-of-warduke.html?m=0">Power Score</a> Blog and <a href="http://hackslashmaster.blogspot.com/2014/03/on-iconic-characters-in-dungeons.html?m=0">Hack & Slash</a> both have nice little retrospectives on the character.<br />
<br />
Anyway, here is my 5e take on the character. I took the somewhat unusual step of giving him a full player character class, namely the Battle Master Fighter.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSDvTmxQDoIhwSg_xpHGJfM3AmsU1FMd5wr27s6adm5mEq7tNb3R9IfvLV56jpJfyqkKwr6SCbVqkpAj335u-zIOPVEIHJTguenMllpS2sm9ohN_S_v5M3qZsDeYLCjO1379ZhpFHNJMY/s1600/5e7ebe2f95684faf1f9ee9ba7eca678c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSDvTmxQDoIhwSg_xpHGJfM3AmsU1FMd5wr27s6adm5mEq7tNb3R9IfvLV56jpJfyqkKwr6SCbVqkpAj335u-zIOPVEIHJTguenMllpS2sm9ohN_S_v5M3qZsDeYLCjO1379ZhpFHNJMY/s320/5e7ebe2f95684faf1f9ee9ba7eca678c.jpg" width="200" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
Art by Wayne Reynolds, of course.</div>
<div style="text-align: center;">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Warduke<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Medium humanoid (human), lawful evil<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class 18
(adamantine half plate, spellguard shield)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
175 (18d10+72)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 30 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">20 (+5) 13 (+1) 18
(+4) 11 (+0) 13 (+1) 14 (+2)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Saving Throws</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Str +11, Con +10<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Athletics +11, History +6,
Intimidation +8, Persuasion +8, Survival +7<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Other Proficiencies </span></b><span style="font-size: 12.0pt; line-height: 115%;">Dragonchess, Smith’s tools<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> darkvision 60 ft., passive
Perception 11<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Abyssal, Common, Infernal<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge</span></b><span style="font-size: 12.0pt; line-height: 115%;"> 13 (10,000 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Action Surge.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> On his turn, Warduke can take one
additional action on top of his regular action and possible bonus action.
Warduke may use this ability twice, then must finish a short or long rest
before he can use this ability again.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Battle Master.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Warduke has 6 superiority dice,
which are d12s. Warduke knows the following maneuvers (save DC 19): <i>disarming attack, lunging attack,
maneuvering attack, menacing attack, parry, precision attack, riposte, sweeping
attack, trip attack<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><i><br /></i></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Fighting Style.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Warduke has the Dueling fighting
style, granting a +2 bonus to damage rolls if he is wielding a weapon in one
hand and isn’t wielding any other weapons.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Indomitable. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Warduke can reroll a saving throw he
fails. He must accept the new roll. He may use this ability three times between
long rests.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Know Your Enemy.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> If Warduke spends at least 1 minute
observing or interacting with another creature outside of combat, he can learn
certain information about its capabilities compared to his own. See page 74 of
the Player’s Handbook for specifics.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Relentless.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> When Warduke rolls initiative, if he
has no superiority dice, he regains 1 die.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Second Wind.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> On Warduke’s turn, he can use a
bonus action to regain 1d10+18 hit points. He must finish a short or long rest
before he can use this ability again.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Multiattack.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Warduke makes three attacks.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Flame Tongue Longsword.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +12 to hit,
reach 5 ft., one target. Hit: 12 (1d8+8) slashing damage plus 7 (2d6) fire
damage if used with one hand, or 11 (1d10+6) slashing damage plus 7 (2d6) fire
damage if used with two hands.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Dagger.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +12 to hit,
reach 5 ft., one target. Hit: 10 (1d4+8) piercing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Equipment<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Adamantine Half Plate. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Warduke’s adamantine half plate armor
is made from, you guessed it, adamantine. While he is wearing it, any critical
hits against him become normal hits.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Dagger of Venom.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Warduke typically only uses this
weapon for assassinations, rather than open combat. It has +1 to attack and
damage rolls. Warduke may use an action to cause thick, black poison to coat
the blade. The poison lasts for 1 minute or until an attack using this weapon
hits a creature. The creature must succeed on a DC 15 Constitution saving throw
or take 11 (2d10) poison damage and become poisoned for 1 minute. The dagger
can’t be used this way again until the next dawn.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Nightwind.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Nightwind is Warduke’s Flametongue
longsword. It has +1 to attack and damage rolls. Warduke may use a bonus action
to speak Nightwind’s command word, causing flames to erupt from the blade.
These flames shed bright light in a 40-foot radius and dim light for an
additional 40 feet. When the sword is ablaze, it deals an extra 7 (2d6) fire
damage to any target it hits. The flames last until Warduke uses a bonus action
to speak the command word again or until he drops or sheathes the sword.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Spellguard Shield. </span></b><span style="font-size: 12.0pt; line-height: 115%;">While holding this shield, Warduke
has advantage on saving throws against spells and other magical effects, and
spell attacks have disadvantage against him.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Warduke’s
Helm<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Wondrous item, very rare (requires
attunement)<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">This
bat-winged helm has three rubies mounted on the faceplate and shrouds the
wearer’s face in shadow, making it all but impossible to see it. The only thing that can be seen from within
the helm is the wearer’s eyes, which glow a baleful red. Wearing the helm
confers the following benefits:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; font-size: 12.0pt; line-height: 115%;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-size: 12.0pt; line-height: 115%;">Darkvision
60 ft.<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; font-size: 12.0pt; line-height: 115%;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-size: 12.0pt; line-height: 115%;">Advantage
on Charisma (Intimidate) checks.<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="font-family: "symbol"; font-size: 12.0pt; line-height: 115%;">·<span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;">
</span></span><!--[endif]--><span style="font-size: 12.0pt; line-height: 115%;">The
central ruby acts as a ring of spell storing, able to store up to 6 levels
worth of spells at a time. It functions exactly the same as a ring of spell
storing.<o:p></o:p></span></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Warduke
usually has a <i>word of recall</i> spell
stored in the gem.<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-41030570108836837142016-09-23T00:48:00.001-07:002017-04-28T19:04:28.042-07:00Rule-of-Three, one of the many sons of Graz'zt.Rule-of-Three is one of the many <i>Planescape </i>characters out there. I gather he hasn't made many appearances, but he was in <i>Expedition to the Demonweb Pits</i> (which I happen to have a copy of). He is the son of Graz'zt, and his ultimate goal is the unite the three major fiendish races of the lower planes and crush the upper planes.<br />
<br />
He poses as a githzerai sage, using his abilities to disguise his appearance in public. He dispenses cryptic advice from the Styx Oarsman, which is a tavern & rooming house in the Lower Ward of the city of Sigil. Most people in Sigil are not aware that he is actually a cambion and the son of the demon lord Graz'zt.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVrcLvQ_p6-VWMO2Lhyphenhyphen06K5n9Sgmfq6JmSI-qMQ29LKpDipIlE7n161AlYMKFdpoEIlJ-V116OX-nGOMs701N-LGDR94ceMHH9vzzepDztaK3KGrnZvZhUz4JqdiLi3WuBWc61g8MiVPU/s1600/331ruleofthree.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVrcLvQ_p6-VWMO2Lhyphenhyphen06K5n9Sgmfq6JmSI-qMQ29LKpDipIlE7n161AlYMKFdpoEIlJ-V116OX-nGOMs701N-LGDR94ceMHH9vzzepDztaK3KGrnZvZhUz4JqdiLi3WuBWc61g8MiVPU/s320/331ruleofthree.jpg" width="214" /></a></div>
<br />
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Rule-of-Three<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Medium fiend, chaotic evil<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
22 (studded leather)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
105 (14d8+42)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 30 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">18 (+4) 18 (+4) 16
(+3) 17 (+3) 14 (+2) 20 (+5)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Saving Throws</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Str +7, Con +6, Int +6, Cha +8<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills </span></b><span style="font-size: 12.0pt; line-height: 115%;">Arcana +6, Deception +8, History +6,
Perception +5, Persuasion +8, Stealth +7<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Resistances</span></b><span style="font-size: 12.0pt; line-height: 115%;"> cold, fire, lightning, poison;
bludgeoning, piercing, and slashing from nonmagical weapons<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> darkvision 60 ft., passive
Perception 15<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Abyssal, Common, Infernal<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12pt; line-height: 115%;"><b>Challenge </b>7 (2,900 XP)</span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></b></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Abyssal Expertise.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Rule-of-Three’s proficiency modifier
is doubled for Intelligence (Arcana) or (History) checks related to the Abyss.
For these checks, he has Arcana +9 & History +9.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Fiendish Blessing.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Rule-of-Three’s AC includes his Charisma
bonus.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Innate Spellcasting.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Rule-of-Three’s spellcasting ability
is Charisma (spell save DC 16). Rule-of-Three can innately cast the following
spells, requiring no material components:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">3/day: <i>alter self, command, detect magic<o:p></o:p></i></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">1/day: <i>plane shift</i> (self only)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Sneak Attack.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Once per turn, Rule-of-Three can
deal an extra 10 (3d6) to one creature he hits if he had advantage on the
attack roll. He must use a finesse or ranged weapon.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">He doesn’t
need advantage on the attack roll if another enemy of the target is within 5
feet of it, that enemy isn’t incapacitated, and Rule-of-Three doesn’t have
disadvantage on the attack roll.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Rule-of-Three
also doesn’t need advantage on the attack roll if no creature other than his
target is within 5 feet of him.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Multiattack. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Rule-of-Three makes two melee attacks
or uses his Eldritch Ray twice.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Dagger.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee or Ranged Weapon Attack: +8 to
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4+5) piercing
damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Eldritch Ray.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Ranged Spell Attack: +7 to hit,
range 120 ft., one target. Hit: 10 (3d6) force damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Fiendish Charm.</span></b><i><span style="font-size: 12.0pt; line-height: 115%;"> </span></i><span style="font-size: 12.0pt; line-height: 115%;">One humanoid Rule-of-Three
can see within 30 feet of him must succeed on a DC 16 Wisdom saving throw or be
magically charmed for 1 day. The charmed target obeys Rule-of-Three’s spoken
commands. If the target suffers any harm from Rule-of-Three or another creature
or receives a suicidal command from Rule-of-Three, the target can repeat the
saving throw, ending the effect on itself on a success. If a target’s saving
throw is successful, or if the effect ends for it, the creature is immune to Rule-of-Three’s
Fiendish Charm for the next 24 hours.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Equipment</span><span style="font-size: 12.0pt; line-height: 115%;"><o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Dagger of Venom.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> You gain a +1 bonus to attack and
damage rolls made with this magic weapon.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">You can use an
action to cause thick, black poison to coat the blade. The poison remains for 1
minute or until an attack using this weapon hits a creature. That creature must
succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become
poisoned for 1 minute. The dagger can't be used this way again until the next
dawn.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Glamoured Studded Leather. </span></b><span style="font-size: 12.0pt; line-height: 115%;">While wearing this armor, you gain a +1
bonus to AC. You can also use a bonus action to speak the armor's command word
and cause the armor to assume the appearance of a normal set of clothing or
some other kind of armor. You decide what it looks like, including color,
style, and accessories, but the armor retains its normal bulk and weight. The
illusory appearance lasts until you use this property again or remove the armor.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Eyes of Seeing.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> These crystal lenses fit over the
eyes. They have 3 charges. As an action, you can speak the lenses' command word and
expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when
you peer through the lenses.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">The lenses regain 1d3 expended charges daily at dawn.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Ring of Mind Shielding. </span></b><span style="font-size: 12.0pt; line-height: 115%;">While wearing this ring, you are immune
to magic that allows other creatures to read your thoughts, determine whether you
are lying, know your alignment, or know your creature type. Creatures can telepathically
communicate with you only if you allow it.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">You can use
an action to cause the ring to become invisible until you use another action to
make it visible, until you remove the ring, or until you die.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">If you die
while wearing the ring, your soul enters it, unless it already houses a soul.
You can remain in the ring or depart for the afterlife. As long as your soul is
in the ring, you can telepathically communicate with any creature wearing it. A
wearer can't prevent this telepathic communication.<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-23127837465557474932016-09-21T01:22:00.001-07:002017-04-28T19:06:04.796-07:00Blackscale and Poison Dusk Lizardfolk<div class="MsoNormal">
<span style="font-size: 16px; line-height: 18.4px;"> The D&D 3.5 <i>Monster Manual III</i> saw the coming of the Blackscale Lizardfolk and the Poison Dusk Lizardfolk. One of them is big and smashy, the other is small and sneaky. I gather that they're both relatively prominent in the Eberron setting, which I don't know a lot about. I will say, though, that from what I have seen & heard, Eberron is pretty awesome. It seems I missed a few awesome things when I took a little hiatus from playing D&D.</span></div>
<div class="MsoNormal">
<span style="font-size: 16px; line-height: 18.4px;"><br /></span></div>
<div class="MsoNormal">
<span style="line-height: 18.4px;">Note: both pictures below are from the <i>Monster Manual III</i>.</span></div>
<div class="MsoNormal">
<span style="line-height: 18.4px;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhaFwQmcDE9lp6ifwD8IuyBKGsACLN4yAPRH9DYQtFdiy9NW867TBKUE6ckdrn7d2TvkF1X7J9Phh_cQYNJHa4FJ26EMri4bV8zyUdxvL2nvfLR3u29M6k-600rMkARWJoJiyU4yKJhZM/s1600/blackscale_lizardfolk_display.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhaFwQmcDE9lp6ifwD8IuyBKGsACLN4yAPRH9DYQtFdiy9NW867TBKUE6ckdrn7d2TvkF1X7J9Phh_cQYNJHa4FJ26EMri4bV8zyUdxvL2nvfLR3u29M6k-600rMkARWJoJiyU4yKJhZM/s320/blackscale_lizardfolk_display.jpg" width="272" /></a></div>
<div class="MsoNormal">
<span style="line-height: 18.4px;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Lizardfolk,
Blackscale<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Large humanoid (lizardfolk), neutral<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
14 (natural armor)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
59 (7d10+21)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 40
ft., swim 30 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">19 (+4) 10 (+0) 16
(+3) 7 (-2) 12 (+1) 7 (-2)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Perception +3, Stealth +2, Survival
+5<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Resistances</span></b><span style="font-size: 12.0pt; line-height: 115%;"> acid<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> passive Perception 13<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Draconic<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">3<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Hold Breath. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">The blackscale lizardfolk can hold
its breath for 15 minutes.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Multiattack.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> The blackscale lizardfolk makes two attacks,
each one with a different weapon.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Bite.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Greatclub.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Javelin.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee or Ranged Weapon Attack: +6 to
hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6+4) piercing
damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Like the
common lizardfolk, blackscale lizardfolk are primitive reptilian humanoids that
lurk in the world’s swamps and jungles. Their lairs are typically very similar
to the common lizardfolk’s lairs: hut villages in grottos, marshy ruins, and
watery caverns.<o:p></o:p></span><br />
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Blackscale
lizardfolk are usually around 9 feet tall, with black scales. A leathery crest
runs from the top of its head to about mid-back, and its deep-socketed eyes and
flat nasal openings give its face an appearance similar to a skull.<o:p></o:p></span><br />
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">These
creatures are every bit as territorial and xenophobic as their smaller kin.
They tend to be more straightforward combatants, finding tricks and traps tools
for lesser lizardfolk. Blackscale lizardfolk are overly concerned with showing
their battle prowess, and will fight as an unruly mob if left to their own
devices. It takes a strong hand to get them organized for any length of time.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHSoTSHwe2_ZZ1a-PILn8PhXaf_bkFRzsKwP7co8xnMLeYHVjoHkP9IvQLpwA9heXxDMxBXgBqqqnH6kOHMBg9YVsreySJZojAwo4PVIXIUnmuVDdn_Mg-G0EuGc1nIdqIKSCjcOBhQyk/s1600/83019.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHSoTSHwe2_ZZ1a-PILn8PhXaf_bkFRzsKwP7co8xnMLeYHVjoHkP9IvQLpwA9heXxDMxBXgBqqqnH6kOHMBg9YVsreySJZojAwo4PVIXIUnmuVDdn_Mg-G0EuGc1nIdqIKSCjcOBhQyk/s320/83019.jpg" width="241" /></a></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Lizardfolk,
Poison Dusk<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Small humanoid (lizardfolk), neutral<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
14 (natural armor)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
13 (3d6+3)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 25
ft., swim 25 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">12 (+1) 15 (+2) 12
(+1) 8 (-1) 12 (+1) 7 (-2)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Perception +3, Stealth +6, Survival
+5<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> passive Perception 13<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Draconic<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">1/2<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Chameleon Skin.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The poison dusk lizardfolk have
advantage on Dexterity (Stealth) checks.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Hold Breath. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">The poison dusk lizardfolk can hold
its breath for 15 minutes.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Poison Use.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The poison dusk lizardfolk
frequently makes use of poison, and it is considered proficient with the
Poisoner’s Kit.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Multiattack.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> The poison dusk lizardfolk makes two
attacks, each one with a different weapon.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Bite.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +4 to hit, reach
5 ft., one target. Hit: 4 (1d4+2) piercing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Shortbow. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Ranged Weapon Attack: +4 to hit,
range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage, and the target
must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a
failed save, half as much on a successful one.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Net.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Ranged Weapon Attack: +4 to hit,
range 5/15 ft., one target. Hit: Special: target creature of Large size or
smaller is restrained until it is freed. A creature can use its action to make
a DC 10 Strength check, freeing itself on a success. Dealing 5 points of
slashing damage to the net (AC 10) also frees the creature without harming it,
ending the effect and destroying the net.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Scimitar. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Melee Weapon Attack: +4 to hit, reach
5 ft., one target. Hit: 5 (1d6+2) slashing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">The poison
dusk lizardfolk, standing between 3 & 4 feet tall, are considerably smaller
than their other lizardfolk kin, but they are no less dangerous when provoked.
A poison dusk lizardfolk’s scales can shift in color, which happens frequently to
reflect the lizardfolk’s mood. They are also able to use their ability to
change color to give them an advantage when hunting or in battle. Its eyes are
larger than other species, and its crest flattens or extends based on mood.<o:p></o:p></span></div>
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Poison dusk
lizardfolk are much more cunning than their larger kin, preferring to strike at
their foes through trickery rather than direct combat. They make frequent use
of traps and poison, and favor ambushes. One of their favorite tactics is to
entangle foes with nets, then have archers strike with poison arrows.<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-54515304767626649802016-09-19T00:03:00.001-07:002016-09-19T00:03:36.481-07:00What has come before.I'm a complete amateur at this blogging thing. It's been fun, though I noticed I've put up enough posts at this point that finding anything is proving difficult. So I thought I'd list my posts here by category.<br />
<br />
PC Races:<br />
<br />
<a href="http://born2streak.blogspot.com/2016/05/grippli-player-character-race.html">The Grippli</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/05/my-very-own-5e-race-treeling.html">The Treeling</a><br />
<br />
Critter Stats:<br />
<br />
<a href="http://born2streak.blogspot.com/2016/09/bonjo-tombo-demon-ape.html">Bonjo Tombo</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/09/indominus-rex.html">Indominus Rex</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/09/on-lark-i-converted-aspis-to-d-5e.html">Aspis Drone</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/09/the-rest-of-aspis-nest.html">The Rest of the Aspis Nest</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/08/the-yuki-onna-snow-woman.html">Yuki-onna, the Snow Woman</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/08/ilsidahur-howling-king.html">Ilsidahur, the Howling King</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/08/the-ghour-rampaging-beast-of-baphomet.html">The Ghour</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/08/the-wendigo-prowls-winter-night.html">The Wendigo</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/08/the-gear-spirit-nordom-rogue-modron.html">Nordom & the Gear Spirit</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/08/fall-from-grace-of-planescape-torment.html">Fall-from-Grace</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/06/the-sair-lamia-of-different-stripe.html">The Sa'ir</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/12/the-tiniest-beholderkin.html">The Eyeball, the tiniest beholderkin</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/12/hunters-in-night-yeth-hound.html">The Yeth Hound</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/02/beware-hodag.html">The Hodag</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/04/the-rakasta.html">The Rakasta</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/05/the-norker.html">The Norker</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/05/st-kargoth-betrayer-king-of-death.html">St Kargoth the Betrayer, King of the Death Knights</a><br />
<br />
<a href="http://born2streak.blogspot.com/2016/05/the-firbolg.html">The Firbolg</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/06/i-needed-some-smaller-elementals.html">Some Smaller Elementals</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/08/the-caterwaul.html">The Caterwaul</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/08/the-ukobach.html">The Ukobach</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/09/an-elfs-best-friend.html">The Cooshee, the Elven Dog</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/10/the-nightgaunt-flies-again.html">The Nightgaunt</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/10/the-ghasts-of-vaults-of-zin.html">The Ghasts of the Vaults of Zin</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/10/the-firenewt.html">The Firenewt</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/02/the-keythong-for-5e.html">The Keythong</a><br />
<br />
<a href="http://born2streak.blogspot.com/2015/03/ahool-for-5e.html">The Ahool</a><br />
<br />
My Sorry Excuse For An Attempt At A Class:<br />
<br />
<a href="http://born2streak.blogspot.com/2015/07/the-theurge-my-attempt-at-5e-class.html">The Theurge</a><br />
<br />
<a href="http://born2streak.blogspot.com/2014/12/5e-fey-sorcerer-bloodline.html">The Fey Sorcerer Bloodline</a>Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-1071322371335131982016-09-16T00:09:00.000-07:002017-04-28T19:06:24.343-07:00Bonjo Tombo, the Demon ApeHopefully Frog God Games won't mind, but a took a creature from their book, Dead Man's Chest, and converted it to 5e. Bonjo Tombo, the Demon Ape, trapped on the island he rules and a terrible threat to anyone who visits it.<br />
<br />
<a href="https://www.froggodgames.com/dead-mans-chest">Dead Man's Chest</a> is a pdf they sell for $11.99, and comes in both the 3.5 & Pathfinder versions. It's a neat little book with a bunch of interesting maritime things in it. It also has a few adventures, including one with Bonjo Tombo.<br />
<br />
<br />
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Bonjo Tombo<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Huge fiend, chaotic evil<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
17 (natural armor)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points 207
(18d12+90)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 50 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">27 (+8) 13 (+1) 20
(+5) 8 (-1) 10 (+0) 12 (+1)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Saving Throws </span></b><span style="font-size: 12.0pt; line-height: 115%;">Str +13, Con +10, Wis +5<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Skills</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Athletics +13, Perception +5,
Stealth +6<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Resistances</span></b><span style="font-size: 12.0pt; line-height: 115%;"> cold, fire, lightning; bludgeoning,
piercing, and slashing from nonmagical weapons<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> poison<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Condition Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> poisoned<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses </span></b><span style="font-size: 12.0pt; line-height: 115%;">darkvision 120 ft., passive
Perception 15<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">15 (13,000 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Magic Resistance.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Bonjo Tombo has advantage on saving
throws against spells and other magical effects.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Water Vulnerability. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Immersing Bonjo Tombo in running
water or ocean water causes him to shrink one size category per minute until he
reached Tiny size. Every size category he shrinks reduces his strength by -4
and reduces his weapon damage by 1d4. It takes Bonjo Tombo one month per size
category to return to his normal size. Rain does not have this effect. Bonjo
Tombo will not cross rivers or enter water under any circumstances.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Multiattack.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Bonjo Tombo makes one attack with his bite
and two with his fists.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Bite.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +13 to hit,
reach 10 ft., one target. Hit: 22 (4d6+8) piercing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Fists.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +13 to hit,
reach 10 ft., one target. Hit: 24 (3d10+8) bludgeoning damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Roar (1/day). </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Bonjo Tombo unleashes a horrific
roar. Each creature within 60 feet of it that can hear it and that isn’t a
demon must succeed on a DC 21 Constitution saving throw or be stunned until the
end of Bonjo Tombo’s next turn.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Legendary
Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Bonjo Tombo
can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another
creature’s turn. Bonjo Tombo regains spent legendary actions at the start of
his turn.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Attack. </span></b><span style="font-size: 12.0pt; line-height: 115%;">Bonjo Tombo makes one fist attack.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Charge.</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Bonjo Tombo moves up to his speed.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Fling (Costs 2 Actions).
</span></b><span style="font-size: 12.0pt; line-height: 115%;">Bonjo Tombo grapples
a creature that is size Large or smaller if he succeeds at a Strength
(Athletics) check contested by the target’s Strength (Athletics) or Dexterity
(Acrobatics) check. Bonjo Tombo then releases the creature he is grappling by
flinging it up to 100 feet away from him, in a direction of his choice. If the
creature comes into contact with a solid surface, such as a wall or floor, the
creature takes 1d6 bludgeoning damage for every 10 feet it was flung.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Bonjo Tombo, the Demon Ape, is a thoroughly evil monster that
is as ferocious as he is dumb. Reputed to be the offspring of Demogorgon and a
demon-tainted giant ape, Bonjo Tombo rules his jungle island with savagery and
malice.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Bonjo Tombo looks like a massive ape with a frightening
visage, possessing two pairs of glaring yellow eyes, one atop the other, and a
pair of wicked tusks that jut out from his lower jaw. His filthy gray hide
covers a massively muscled frame, which has long arms and short legs that end
in apish feet. Despite his size, he is surprisingly stealthy as he stalks his
island home. Bonjo Tombo fears running water, refusing to cross it under any
circumstances.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Bonjo Tombo begins any violent engagement with his mighty
roar, then immediately rushes his enemies to crush them with his mighty fists.
He will also grab opponents and fling them into trees and other pieces of
landscape, sometimes even throwing the hapless creature into its companions.<o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-42006137315170901632016-09-12T17:50:00.002-07:002016-09-12T18:02:06.523-07:00A ramble on the nature of the D&D multiverse.I'm going to warn you now, this really is a long-winded, rambling bit of nonsense regarding D&D cosmology, creation myth, and all of that silliness. Read at your own risk.<br />
<br />
The kind folks at Wizards put in a few different cosmological models for every DM to choose from with this most recent edition. We have the classic Great Wheel (my personal favorite), the tree one (that I'm not that familiar with), and the Astral Sea and Primal Chaos (which I guess was introduced in 4e?). I've recently spent a little too much time reading the various articles and what have you about the nature of the D&D multiverse and it made my eyes cross.<br />
<br />
Now, the easy way to handle it is to say "Screw it. Oerth exists and Toril is someone's fever dream." Or vice versa. There are no other worlds, etc, etc. I grew up reading DC Comics, so as a result I can't do that. The thing is, the different "In the beginning" stories for each setting don't really mesh all that well together at times. We have Tharizdun trying to destroy everything in Oerth's distant past, Primordials looking at the Prime Material Plane and yelling "Gimme!" over in the Abeir-Toril neighborhood, and who knows what else. I'm not that familiar with many of those apparently awesome settings that came out in the 90s and possibly later. I mean, warforged! How awesome are they?<br />
<br />
Now, keep in mind, I'm just rambling here. This is how I've decided to reconcile all of this craziness so that if, for some insane reason, I want people from the Forgotten Realms to visit the World of Greyhawk or vice versa, it all make sense. To me, at least. And honestly, it probably won't ever even factor into the game, but damn it, DC Comics!<br />
<br />
So this is my thought: in the beginning there were primordial gods who did stuff. Exactly what kind of stuff? Who knows for sure. These gods predate any and just about all of the current gods running around out there messing with mortal lives. And, for whatever reason, most if not possibly all of these primordial gods, who didn't require the worship of mortals because there weren't any, are dead. Or whatever passes for dead for a supposedly immortal being. Thus we have giant, petrified dead gods floating around the Astral Plane with Githyanki cities built on them. Tharizdun may have been one of these gods, as might have been Ao. Atropus was probably one of them, but now he's just (just!) a petrified undead head travelling around the multiverse stamping out mortal life wherever he (it?) finds it. If Asmodeus is, in fact, Ahriman, then he would be one too. But of course Asmodeus is a big, fat liar who spreads so many stories about his past, who can know for sure which version of his origin is true. Jazirian, the couatl deity, may also be part of that most ancient group of gods.<br />
<br />
So, from nothing, or the Primal Chaos, or who really knows, the primordial gods appeared. They, in turn, began the shaping of all things, and from them came the oldest gods. It's arguable who these oldest gods may be, but this is a creation myth, so different names get tossed about depending on who is telling the story. They, in turn, gave rise to still other gods. And somewhere in all of this, the Prime Material Plane came into existence, and mortals started popping up like dandelions. So this is my thought: originally there was only one world. Somewhere along the way, something happened. Something truly cataclysmic. Maybe is was Tharizdun's attempt to destroy all of creation. Maybe it was the Primordials getting grabby. Whatever it was, it happened so long ago that only some of the most ancient beings in the planes know exactly what happened.<br />
<br />
Anyway, this cosmic event caused the Prime Material Plane to splinter. What was once one was now many, and this is why so many different worlds resemble each other so much, with many having many of the same races. There are variations here and there, of course: Krynn doesn't have orcs and has kender instead of halflings, Eberron has the warforged, Athas has scary cannibal halflings, etc, etc. Separated, each world began developing in its own way. Btw, I'm not sure how I feel about this Crystal Sphere thing that Spelljammer has going on.<br />
<br />
Now there are all these different worlds. Prime real estate for the molding. And wouldn't you know it, there are a gaggle of gods wanting to do just that. So there is a great, big cosmic landgrab and once those lucky gods and goddesses get in there, they start up their mythological PR machines, getting people to believe in their version of how it all started. Of course, some of those gods know more about those early days than others. Some of the youngsters probably don't really know that much more about it than the mortals do. And those who really know are either not talking, making up stories, or are dead and gone. The few remaining obyriths probably know the real deal. Ao, maybe Asmodeus, the oldest of the tanar'ri such as Demogorgon. Regardless, the truth of the matter is buried under so much conjecture, divine spin doctoring, and misinformation that very few know the real story. Then mortals start travelling the planes and sharing the stories of their own world with people from other places, and myths start getting combined and it all becomes a big mess that religious scholars and planar sages spend all their time debating. And of all the races populating the various worlds of the Prime Material Plane, only the aboleth really know what is going on, but they don't care to actually share this information with anyone else.<br />
<br />
And just to mess everything up even further, along come the illithids, conquering world after world and threatening everything. And no one knows where they came from, not even the aboleth. Fortunately, events and their own arrogance conspired against these brain-sucking monsters and Gith and her followers destroyed the Mind Flayer empire and nearly exterminated the race. However, groups still exist here and there, which is why some worlds have them and some don't. And some worlds, like Golarion (that's right, I said it), once had mind flayers but were pretty much wiped out. However, some remnant still remains in the depths of Golarion's Darklands, the neothelids. Because as we all know, a neothelid comes from an illithid tadpole that didn't undergo ceremorphosis and wasn't eliminated by a colony's elder brain because it was dead. Sounds like the work of githyanki to me. And if the mind flayers are dead, and they either don't know about or care about the neothelids, then the githyanki have no reason to return to Golarion anytime soon.<br />
<br />
And we all know that the Whispering Tyrant is a mystical echo of Vecna brought about by the Maimed God's attempt to recreate all of reality in his own image when he invaded Sigil. Right?Anonymoushttp://www.blogger.com/profile/06989584290240351596noreply@blogger.com0tag:blogger.com,1999:blog-1284101611469933139.post-91767340519016363302016-09-11T20:58:00.000-07:002017-04-28T19:07:06.754-07:00The rest of the Aspis nest.Not long ago I posted a 5e conversion for the <a href="http://born2streak.blogspot.com/2016/09/on-lark-i-converted-aspis-to-d-5e.html">Aspis Drone</a>. Below are the Aspis Larva and Aspis Cow, as well as 5e stats for giant ants, since they are a pretty big part of the Aspis nest. I'll admit that I'm actually a little shocked that the Monster Manual didn't include giant ant stats, since once upon a time, they were a somewhat commonly encountered monster.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifBLgbBRLUklPaTxUawNHSmKutH4kTHMMTOYVa5cW8BbwqoC7uHgcoLCScipWFpa8xEEGWJrYOhCFfXbPxpOSGX3jDceSm5U4-vE9C5S94-l3Zy5Xg64Y-iaRp08HAvC8FPGXx-3vkbI4/s1600/Aspis_%2528Dungeons_%2526_Dragons%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifBLgbBRLUklPaTxUawNHSmKutH4kTHMMTOYVa5cW8BbwqoC7uHgcoLCScipWFpa8xEEGWJrYOhCFfXbPxpOSGX3jDceSm5U4-vE9C5S94-l3Zy5Xg64Y-iaRp08HAvC8FPGXx-3vkbI4/s1600/Aspis_%2528Dungeons_%2526_Dragons%2529.jpg" /></a></div>
<div style="text-align: center;">
From the original entry for the Aspis way back when in AD&D. I don't remember if this is supposed to be the Cow or the Larva, but since they look very much alike except for a significant size difference, I don't think it matters.</div>
<div style="text-align: center;">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Aspis Larva<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Small monstrosity, unaligned<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
10<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points 7
(2d6)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 15
ft., Swim 20 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">7 (-2) 10 10 3 (-4) 10 6 (-2)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Resistances</span></b><span style="font-size: 12.0pt; line-height: 115%;"> acid<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> thunder<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses </span></b><span style="font-size: 12.0pt; line-height: 115%;">tremorsense 60 ft., passive
Perception 10<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> –<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">1/8 (25 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Keen Smell.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The aspis larva has advantage on
Wisdom (Perception) checks that rely on smell.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Bite. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">Melee Weapon Attack: +2 to hit, reach
5 ft., one target. Hit: 2 (1d4) piercing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Aspis larvae
resemble giant maggots or grubs, typically being white or off-white in color.
Aspis larvae are deaf and blind, using their sense of smell and ability to
perceive vibrations to sense potential food. Unlike drones, aspis larvae are
soft-bodied and easily injured.</span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><o:p></o:p></span><span style="font-size: 12.0pt; line-height: 115%;">Aspis larvae
have incredible appetites and spend all of their time eating. They are strictly
kept in the nest’s grub hatcheries, where the drones dump food scraps and other
waste into a pit that looks like a sewer. The larvae constantly swim and eat in
these pits. The stench can be nauseating to a non-aspis visitor.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Aspis Cow<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Huge monstrosity, neutral<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
11 (natural armor)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points 76
(8d12+24)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 10 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">18 (+4) 8 (-1) 16
(+3) 11 (+0) 14 (+2) 9 (-1)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Damage Immunities</span></b><span style="font-size: 12.0pt; line-height: 115%;"> acid<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> darkvision 60 ft., passive
Perception 12<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> Aspis<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">2 (450 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Acidic Secretion. </span></i></b><span style="font-size: 12.0pt; line-height: 115%;">The aspis cow exudes a dangerous
corrosive that coats its body and adheres to the walls and floor of its
chamber. A creature that touches the aspis cow takes 4 (1d8) acid damage. A
nonmagical weapon made of metal or wood that hits the aspis cow corrodes. After
dealing damage, the weapon takes a permanent and cumulative -1 penalty to
damage rolls. If this penalty drops to -5, the weapon is destroyed. Nonmagical
ammunition made of metal or wood that hits the aspis cow is destroyed after
dealing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">The aspis
cow can eat through 2-inch-thick, nonmagical wood or metal in 1 round. Aspis
drones and larvae are immune to the cow’s acidic secretion.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Keen Smell.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The aspis cow has advantage on
Wisdom (Perception) checks that rely on smell.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Bite.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 14 (3d6+4) piercing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">On rare
occasions, an aspis larva is selected by the nest’s drones and separated from
its siblings. It is fed a specific diet and nurtured in a very careful way,
ultimately growing to a massive size and never maturing into an aspis drone. It
instead matures into an aspis cow, looking very much like a huge larva. The
aspis cow is slow and clumsy, but exudes a corrosive substance from its body
and has a powerful bite.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Giant Ant
Worker<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Small beast, unaligned</span></i><span style="font-size: 12.0pt; line-height: 115%;"><o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
12 (natural armor)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points 4
(1d6+1)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 30
ft., climb 20 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">11 (+0) 10 (+0) 12
(+1) 1 (-5) 7 (-2) 3 (-4)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> darkvision 60 ft., passive
Perception 8<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> –<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">1/8 (25 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Keen Smell.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The giant ant has advantage on
Wisdom (Perception) checks that rely on smell.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Bite.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +2 to hit,
reach 5 ft., one target. Hit: 2 (1d4) piercing damage, and the giant ant clings
to the target. To remove the giant ant, the target may attempt a DC 10 Strength
(Athletics) or Dexterity (Acrobatics) check.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Sting.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +2 to hit,
reach 5 ft., one target that the giant ant is clinging to. Hit: 2 (1d4)
piercing damage plus 2 (1d4) poison damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Many species
of giant ant workers have modified ovipositors that they use as a stinger when
defending their nest. Some species have developed much larger mandibles and
have lost their stinger, their bite causing 1d6 piercing damage. Others have
lost their stinger and have the ability to spray acid from an acidopore in
their gaster. This attack has the following stats: Ranged Weapon Attack: +2 to
hit, range 10 ft., one target. Hit: 5 (2d4) acid damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Giant Ant
Warrior<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Medium beast, unaligned<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
13 (natural armor)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
11 (2d8+2)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 40
ft., climb 20 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">14 (+2) 10 (+0) 13
(+1) 1 (-5) 8 (-1) 3 (-4)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> darkvision 60 ft., passive
Perception 9<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> –<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">1/4 (50 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Keen Smell.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The giant ant has advantage on
Wisdom (Perception) checks that rely on smell.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Bite.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage, and the giant ant
clings to the target. To remove the giant ant, the target may attempt a DC 12
Strength (Athletics) or Dexterity (Acrobatics) check.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Sting.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +4 to hit,
reach 5 ft., one target that the giant ant is clinging to. Hit: 5 (1d6+2)
piercing damage plus 3 (1d6) poison damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">The giant
ant warrior is really just a larger worker ant, being more dangerous than its
smaller brethren due to its increased size and strength. Like the worker ant,
some species have lost the ability to sting and have larger mandibles, causing
1d8 piercing damage with a bite. Some species have acidopores instead of
stingers, with the following acid spray attack: Ranged Weapon Attack: +2 to
hit, range 10 ft., one target. Hit: 7 (2d6) acid damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Giant Ant
Queen</span><span style="font-size: 12.0pt; line-height: 115%;"><o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Large beast, unaligned<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
13 (natural armor)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
22 (3d10+6)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 30
ft., climb 20 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">16 (+3) 10 (+0) 15
(+2) 1 (-5) 10 (+0) 3 (-4)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> darkvision 60 ft., passive
Perception 10<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> –<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">1/2 (100 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Keen Smell.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The giant ant has advantage on
Wisdom (Perception) checks that rely on smell.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Bite.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +5 to hit,
reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Giant ant
queens lack the stinger of the worker and warrior ants. Before the queen ant
mates for the first time, she has a pair of wings that give her a flying speed
of 50 ft. She loses these wings once she has mated and established a nest.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Giant Ant
Drone<o:p></o:p></span></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;">Medium beast, unaligned<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i><span style="font-size: 12.0pt; line-height: 115%;"><br /></span></i></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Armor Class
13 (natural armor)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Hit Points
11 (2d8+2)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Speed 40
ft., climb 20 ft., fly 50 ft.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Str Dex Con Int Wis Cha<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">14 (+2) 10 (+0) 12
(+1) 1 (-5) 7 (-2) 3 (-4)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Senses</span></b><span style="font-size: 12.0pt; line-height: 115%;"> darkvision 60 ft., passive
Perception 8<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Languages</span></b><span style="font-size: 12.0pt; line-height: 115%;"> –<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%;">Challenge </span></b><span style="font-size: 12.0pt; line-height: 115%;">1/4 (50 XP)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Keen Smell.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> The giant ant has advantage on
Wisdom (Perception) checks that rely on smell.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;"><br /></span></div>
<div class="MsoNormal">
<span style="font-size: 14.0pt; line-height: 115%;">Actions<o:p></o:p></span></div>
<div class="MsoNormal">
<b><i><span style="font-size: 12.0pt; line-height: 115%;">Bite.</span></i></b><span style="font-size: 12.0pt; line-height: 115%;"> Melee Weapon Attack: +4 to hit, reach
5 ft., one target. Hit: 5 (1d6+2) piercing damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<br />
<div class="MsoNormal">
<span style="font-size: 12.0pt; line-height: 115%;">Giant ant
drones are the males of the ant colony. They exist for one purpose; to mate
with the queen and then die. Unlike the workers and warriors, they are equipped
with a pair of wings. As males, they have no ovipositors, and thus lack the
sting of the other ants of their nest.<o:p></o:p></span></div>
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