From the original entry for the Aspis way back when in AD&D. I don't remember if this is supposed to be the Cow or the Larva, but since they look very much alike except for a significant size difference, I don't think it matters.
Aspis Larva
Small monstrosity, unaligned
Armor Class
10
Hit Points 7
(2d6)
Speed 15
ft., Swim 20 ft.
Str Dex Con Int Wis Cha
7 (-2) 10 10 3 (-4) 10 6 (-2)
Damage Resistances acid
Damage Immunities thunder
Senses tremorsense 60 ft., passive
Perception 10
Languages –
Challenge 1/8 (25 XP)
Keen Smell. The aspis larva has advantage on
Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach
5 ft., one target. Hit: 2 (1d4) piercing damage.
Aspis larvae
resemble giant maggots or grubs, typically being white or off-white in color.
Aspis larvae are deaf and blind, using their sense of smell and ability to
perceive vibrations to sense potential food. Unlike drones, aspis larvae are
soft-bodied and easily injured.
Aspis Cow
Huge monstrosity, neutral
Armor Class
11 (natural armor)
Hit Points 76
(8d12+24)
Speed 10 ft.
Str Dex Con Int Wis Cha
18 (+4) 8 (-1) 16
(+3) 11 (+0) 14 (+2) 9 (-1)
Damage Immunities acid
Senses darkvision 60 ft., passive
Perception 12
Languages Aspis
Challenge 2 (450 XP)
Acidic Secretion. The aspis cow exudes a dangerous
corrosive that coats its body and adheres to the walls and floor of its
chamber. A creature that touches the aspis cow takes 4 (1d8) acid damage. A
nonmagical weapon made of metal or wood that hits the aspis cow corrodes. After
dealing damage, the weapon takes a permanent and cumulative -1 penalty to
damage rolls. If this penalty drops to -5, the weapon is destroyed. Nonmagical
ammunition made of metal or wood that hits the aspis cow is destroyed after
dealing damage.
The aspis
cow can eat through 2-inch-thick, nonmagical wood or metal in 1 round. Aspis
drones and larvae are immune to the cow’s acidic secretion.
Keen Smell. The aspis cow has advantage on
Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 14 (3d6+4) piercing damage.
On rare
occasions, an aspis larva is selected by the nest’s drones and separated from
its siblings. It is fed a specific diet and nurtured in a very careful way,
ultimately growing to a massive size and never maturing into an aspis drone. It
instead matures into an aspis cow, looking very much like a huge larva. The
aspis cow is slow and clumsy, but exudes a corrosive substance from its body
and has a powerful bite.
Giant Ant
Worker
Small beast, unaligned
Armor Class
12 (natural armor)
Hit Points 4
(1d6+1)
Speed 30
ft., climb 20 ft.
Str Dex Con Int Wis Cha
11 (+0) 10 (+0) 12
(+1) 1 (-5) 7 (-2) 3 (-4)
Senses darkvision 60 ft., passive
Perception 8
Languages –
Challenge 1/8 (25 XP)
Keen Smell. The giant ant has advantage on
Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +2 to hit,
reach 5 ft., one target. Hit: 2 (1d4) piercing damage, and the giant ant clings
to the target. To remove the giant ant, the target may attempt a DC 10 Strength
(Athletics) or Dexterity (Acrobatics) check.
Sting. Melee Weapon Attack: +2 to hit,
reach 5 ft., one target that the giant ant is clinging to. Hit: 2 (1d4)
piercing damage plus 2 (1d4) poison damage.
Many species
of giant ant workers have modified ovipositors that they use as a stinger when
defending their nest. Some species have developed much larger mandibles and
have lost their stinger, their bite causing 1d6 piercing damage. Others have
lost their stinger and have the ability to spray acid from an acidopore in
their gaster. This attack has the following stats: Ranged Weapon Attack: +2 to
hit, range 10 ft., one target. Hit: 5 (2d4) acid damage.
Giant Ant
Warrior
Medium beast, unaligned
Armor Class
13 (natural armor)
Hit Points
11 (2d8+2)
Speed 40
ft., climb 20 ft.
Str Dex Con Int Wis Cha
14 (+2) 10 (+0) 13
(+1) 1 (-5) 8 (-1) 3 (-4)
Senses darkvision 60 ft., passive
Perception 9
Languages –
Challenge 1/4 (50 XP)
Keen Smell. The giant ant has advantage on
Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage, and the giant ant
clings to the target. To remove the giant ant, the target may attempt a DC 12
Strength (Athletics) or Dexterity (Acrobatics) check.
Sting. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target that the giant ant is clinging to. Hit: 5 (1d6+2)
piercing damage plus 3 (1d6) poison damage.
The giant
ant warrior is really just a larger worker ant, being more dangerous than its
smaller brethren due to its increased size and strength. Like the worker ant,
some species have lost the ability to sting and have larger mandibles, causing
1d8 piercing damage with a bite. Some species have acidopores instead of
stingers, with the following acid spray attack: Ranged Weapon Attack: +2 to
hit, range 10 ft., one target. Hit: 7 (2d6) acid damage.
Giant Ant
Queen
Large beast, unaligned
Armor Class
13 (natural armor)
Hit Points
22 (3d10+6)
Speed 30
ft., climb 20 ft.
Str Dex Con Int Wis Cha
16 (+3) 10 (+0) 15
(+2) 1 (-5) 10 (+0) 3 (-4)
Senses darkvision 60 ft., passive
Perception 10
Languages –
Challenge 1/2 (100 XP)
Keen Smell. The giant ant has advantage on
Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +5 to hit,
reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.
Giant ant
queens lack the stinger of the worker and warrior ants. Before the queen ant
mates for the first time, she has a pair of wings that give her a flying speed
of 50 ft. She loses these wings once she has mated and established a nest.
Giant Ant
Drone
Medium beast, unaligned
Armor Class
13 (natural armor)
Hit Points
11 (2d8+2)
Speed 40
ft., climb 20 ft., fly 50 ft.
Str Dex Con Int Wis Cha
14 (+2) 10 (+0) 12
(+1) 1 (-5) 7 (-2) 3 (-4)
Senses darkvision 60 ft., passive
Perception 8
Languages –
Challenge 1/4 (50 XP)
Keen Smell. The giant ant has advantage on
Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach
5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Giant ant
drones are the males of the ant colony. They exist for one purpose; to mate
with the queen and then die. Unlike the workers and warriors, they are equipped
with a pair of wings. As males, they have no ovipositors, and thus lack the
sting of the other ants of their nest.
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