This lovely picture is by Haley Dubay.
Ahool
Medium monstrosity, unaligned
Armor Class
12
Hit Points
26 (4d8+8)
Speed 30
ft., climb 30 ft., fly 50 ft.
Str Dex Con Int Wis Cha
16 (+3) 15 (+2) 15 (+2) 6
(-2) 12 (+1) 6 (-2)
Skills Athletics +4, Perception +3, Stealth
+4
Senses Blindsight 60 ft., passive Perception
13
Languages –
Challenge 1
Echolocation. While it can’t hear, the ahool has no
blindsight.
Keen Hearing. The ahool has advantage on Wisdom
(Perception) checks that rely on hearing.
Actions
Multiattack. The ahool makes two attacks: one with
its bite, one with its claws.
Bite. Melee Weapon Attack: +5 to hit,
reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit,
reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage.
Ahools are
reclusive jungle predators that combine the features of a bat and an ape. They
have the head, body and legs of an ape, though their feet end in vicious claws,
while their arms are large bat wings with a ten foot wingspan. Their head
sports a pair of bat-like ears. They can be quite vicious, but are smart enough
to know when they are outclassed by another creature.
Treetop Predators
Ahool
typically stalk prey from the branches of jungle trees. After they have had
time to study their chosen prey, when the time is right, they swoop down in a
vicious attack. Their attacks are swift, and ahool don’t do protracted battles.
If they are not able to swiftly make off with their prey, they will withdraw
and find a better hunting opportunity. They view just about every other species
as possible prey, unless it’s too big, in which case they view it as a threat.
Family Units
Ahool males
are usually loners, only briefly joining a female ahool to mate. A male will
warn off other males intruding into his territory, but there are rarely battles
between rivals. An ahool killing another ahool is almost unheard of.
Ahool
females usually form units, so that they may share the rearing of young. Upon
reaching adulthood, females will typically continue on with the troop, while
males go off to establish their own territory.
Right after Echolocation you say that the ahool *can't* hear. Not sure if that was a mistake, but it seemed like something that should be pointed out.
ReplyDeleteI used the wording from the bat entry in the player's handbook, but it doesn't look quite right. It would probably be better to say "If it can't hear, the ahool loses its blindsight."
DeleteThis comment has been removed by a blog administrator.
ReplyDeleteThis was a repeat of the first comment, so I removed it.
Delete