Liska
Medium fiend, chaotic evil
Armor Class
19
Hit Points
135 (18d8+54)
Speed 30 ft.
Str Dex Con Int Wis Cha
18 (+4) 20 (+5) 17
(+3) 14 (+2) 16 (+3) 19 (+4)
Saving Throws Str +8, Con +7, Int +6, Cha +8
Skills Acrobatics +8, Deception +8,
Intimidation +8, Perception +7, Sleight of Hand +8, Stealth +8
Damage Resistances cold, fire, lightning, poison; bludgeoning,
piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive
Perception 17
Languages Abyssal, Common, Elven
Challenge 9 (5,000 XP)
Assassinate. Liska has advantage on any attack
rolls against any creature that hasn’t taken a turn yet in combat. In addition,
any hit she scores against a creature that is surprised is a critical hit.
Chameleon Skin. Liska has advantage on Dexterity
(Stealth) checks made to hide. Liska may hide by pressing herself against a
solid surface that is at least as tall and wide as she is. While she remains
there without moving or taking actions, Wisdom (Perception) checks to detect
her are made with disadvantage.
Fiendish Blessing. Liska’s AC includes her Charisma
bonus.
Innate Spellcasting. Liska’s spellcasting ability is
Charisma (spell save DC 16). Rule-of-Three can innately cast the following
spells, requiring no material components:
3/day: alter self, command, detect magic
1/day: plane shift (self only)
Poison Use. Liska is proficient in the poisoner’s
kit.
Sneak Attack. Once per turn, Liska can deal an
extra 21 (6d6) damage to one creature she hits with an attack if she has
advantage on the attack roll. Liska doesn’t need advantage on the attack roll
if another enemy of the target is within 5 feet of it, that enemy isn’t
incapacitated, and Liska doesn’t have disadvantage on the attack roll.
Stealthy Step. Liska is able to move stealthily at a
slow, normal, or fast pace with no penalty.
Vanish. Liska can use the Hide action as a
bonus action on her turn. Also, Liska can’t be tracked by nonmagical means,
unless she chooses to leave a trail.
Actions
Multiattack. Liska makes two dagger attacks if
wielding one weapon, three dagger attacks if wielding two weapons.
Dagger. Melee or Ranged Weapon Attack: +10 to
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing
damage.
Equipment
Dagger of Venom. You gain a +1 bonus to attack and
damage rolls made with this magic weapon.
You can use
an action to cause thick, black poison to coat the blade. The poison remains
for 1 minute or until an attack using this weapon hits a creature. That
creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison
damage and become poisoned for 1 minute. The dagger can't be used this way
again until the next dawn.
Liska fights
with two of these daggers.
Liska is
another of Graz’zt’s daughters, a deadly skulk assassin of great skill. Her
first loyalty is to her own survival, then to her father. She defends the demon
lord’s interests faithfully, using guile and subterfuge, and a cadre of male
drow loyal to her. She doesn’t hesitate to put her own continued existence
first if circumstances dictate it, though she immediately goes back to
defending Graz’zt’s interests as soon as possible.
Liska’s
cadre of drow warriors are unshakably loyal to her, giving their lives if need
be. Liska takes her favored warriors as consorts, though her affection is
fickle.
Liska is a
slender, hairless humanoid with grey skin and elfin features. Being a skulk,
she is able to change the color of her skin to match her surroundings, making
detecting her extremely difficult. She wears minimal clothing so as to make the
most of her camouflage abilities.
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