I don't have a picture for this one. If you look online, you will see that a lot of different people have interpreted what the creature looks like in their own unique way.
Large monstrosity, chaotic evil
Armor Class 12 (natural armor)
Hit Points 52 (8d8+16)
Speed 40 ft.
Str Dex Con Int Wis Cha
19 (+4) 12 (+1) 15 (+2) 7 (-2) 12 (+1) 6 (-2)
Skills Perception +3, Stealth +5
Senses darkvision 120 ft., passive Perception 13
Keen Smell. The ghast has advantage on Wisdom (Perception) checks that rely on smell.
Sunlight Hypersensitivity. The ghast takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Multiattack. The ghast makes two attacks: once with its bite and once with its kick.
Bite. Melee weapon attack: +6 to hit, 5 ft. reach, one target. Hit: 13 (2d8+4) piercing damage.
Kick. Melee weapon attack: +6 to hit, 5 ft. reach, one target. Hit: 11 (2d6+4) blunt damage.
Ghasts are large, semi-bipedal creatures that live deep underground. They fear the light of day, and will quickly sicken and die if exposed to the ray of the sun.
Ghasts hop on long legs that end with hoofed feet. Their eyes are yellowish red, and they their hides have been described as scabrous. Their faces are curiously human-like, even though they lack a nose or forehead. They speak their own debased language.
Ghasts hunt in packs and will readily devour any meat they can find. They fear little, and will use their numbers to bring down larger and more powerful prey. If there are no other sources of meat available, they will resort to cannibalism without hesitation.