I don't have a picture for this one. If you look online, you will see that a lot of different people have interpreted what the creature looks like in their own unique way.
Ghast
Large monstrosity, chaotic evil
Armor Class
12 (natural armor)
Hit Points
52 (8d8+16)
Speed 40 ft.
Str Dex Con Int Wis Cha
19 (+4) 12 (+1) 15 (+2) 7
(-2) 12 (+1) 6 (-2)
Skills Perception +3, Stealth +5
Senses darkvision 120 ft., passive
Perception 13
Languages Ghast
Challenge 2
Keen Smell. The ghast has advantage on Wisdom
(Perception) checks that rely on smell.
Sunlight Hypersensitivity. The ghast takes 10 radiant damage
when it starts its turn in sunlight. While in sunlight, it has disadvantage on
attack rolls and ability checks.
ACTIONS
Multiattack. The ghast makes two attacks: once
with its bite and once with its kick.
Bite. Melee weapon attack: +6 to hit, 5
ft. reach, one target. Hit: 13 (2d8+4) piercing damage.
Kick. Melee weapon attack: +6 to hit, 5
ft. reach, one target. Hit: 11 (2d6+4) blunt damage.
Ghasts are
large, semi-bipedal creatures that live deep underground. They fear the light
of day, and will quickly sicken and die if exposed to the ray of the sun.
Ghasts hop on
long legs that end with hoofed feet. Their eyes are yellowish red, and they
their hides have been described as scabrous. Their faces are curiously human-like,
even though they lack a nose or forehead. They speak their own debased language.
Pack Hunters
Ghasts hunt in packs and will readily devour any
meat they can find. They fear little, and will use their numbers to bring down
larger and more powerful prey. If there are no other sources of meat available,
they will resort to cannibalism without hesitation.
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