Fall-From-Grace
Medium fiend (shapechanger), lawful
neutral
Armor Class
16 (natural armor)
Hit Points 105
(14d8+42)
Speed 30
ft., fly 60 ft.
Str Dex Con Int Wis Cha
13 (+1) 16 (+3) 16
(+3) 16 (+3) 16 (+3) 19 (+4)
Saves Wisdom +6, Charisma +7
Skills Arcana +6, History +6, Insight +6,
Perception +6, Persuasion +7, Religion +6
Damage Resistances cold, fire, lightning, poison;
bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive
Perception 16
Languages Abyssal, Common, Infernal, telepathy
60 ft.
Challenge 6
Telepathic Bond. Fall-from-Grace ignores the range
restriction on her telepathy when communicating with a creature she has
charmed. The two don’t even need to be on the same plane of existence.
Shapechanger. Fall-from-Grace can use her action
to polymorph into a Small or Medium humanoid, or back to her true form. Without
wing, Fall-from-Grace loses her flying speed. Other than her size and speed,
her statistics are the same in each form. Any equipment she is wearing or
carrying isn’t transformed. She reverts to her true form if she dies.
Spellcaster. Fall-from-Grace is a 9th
level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to
hit with attack spells). Fall-from-Grace has the following cleric spells
prepared:
Cantrips (at
will): guidance, sacred flame, spare the
dying, thaumaturgy
1st
level (4 slots): bless, cure wounds, sanctuary,
shield of faith
2nd
level (3 slots): blindness/deafness, silence,
spiritual weapon
3rd
level (3 slots): dispel magic
4th
level (3 slots): banishment, freedom of
movement
5th
level (1 slot): dispel evil and good, raise
dead
Actions
Claw. Melee Weapon Attack: +6 to hit,
reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Charm. One humanoid
Fall-from-Grace can see within 30 feet of her must succeed on a DC 15 Wisdom
saving throw or be magically charmed for 1 day. The charmed target obeys
Fall-from-Grace’s verbal or telepathic commands. If the target suffers any harm
or receives a suicidal command, it can repeat the saving throw, ending the
effect on a success. If the target successfully saves against the effect, or if
the effect on it ends, the target is immune to Fall-from-Grace’s Charm for the
next 24 hours.
Fall-from-Grace
can have only one target charmed at a time. If she charms another, the effect
on the previous target ends.
Draining Kiss. Fall-from-Grace kisses a creature
charmed by her or a willing creature. The target must make a DC 15 Constitution
saving throw against this magic, taking 42 (7d10+4) psychic damage on a failed
save, or half a much damage on a successful one. The target’s hit point maximum
is reduced by an amount equal to the damage taken. This reduction lasts until
the target finishes a long rest. The target dies if this effect reduces its hit
point maximum to 0.
Etherealness. Fall-from-Grace magically enters the
Ethereal Plane from the Material Plane, or vice versa.
Fall-from-Grace’s
equipment:
Fall-from-Grace’s Earrings
Wondrous item, very rare (requires
attunement by a female)
Fall-from-Grace’s
earrings give +1 to AC and saving throws while worn.
Fall-from-Grace’s Chastity Bodice
Wondrous item, very rare (requires
attunement by a female)
Fall-from-Grace’s
Chastity Bodice gives advantage on saving throws against spells and other magical
effects while worn. It also has minor enchantments on it that keep it clean and
repair minor damage in the fabric.
Fall-from-Grace
is the daughter of the succubus Red Shroud, who is in turn the daughter of
Malcanthet, the Queen of Succubi, and Pazuzu, Prince of the Lower Aerial
Kingdoms. Red Shroud sold her daughter to the devils of the Nine Hells, where
she served as a slave for an uncertain amount of time. She challenged one of
her infernal masters to a contest of improvisation, which she won, and thereby
earned her freedom.
Once freed,
Fall-from-Grace left the lower planes for Sigil, where she encountered the
Society of Sensation. Identifying with their philosophy, she joined the Society
and founded the Brothel for Slaking Intellectual Lusts. There, the staff
offered intellectual and emotional stimulation, rather than sexual.
Fall-from-Grace
is a creature of contradictions. Born of chaos and evil, she is lawful and
inclined towards good. A creature of dark sexuality, she is by all appearances
chaste. She possesses the holy powers of a cleric, yet worships no god. She is
dedicated to the philosophy of the Sensates.
She left the
Brothel for Slaking Intellectual Lusts for a time to accompany the Nameless One
on his quest. What happened afterwards is unknown, just as it is unknown how
she fared during the Faction War in Sigil. It is known that the Society of
Sensation didn’t survive the Faction War, though many of its members did.
Fall-from-Grace
is, like all of her kind, extremely beautiful. Blonde, statuesque and perfect
in form, save for the small pair of horns that grow from her brow and the dark
wings that extend out from her back. She dresses modestly, though this does
little to disguise the beauty of her form. She abhors the touch of metal, a fact
not known to many, and as a result refuses to wield weapons in combat.
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