Monday, August 15, 2016

Fall-from-Grace of Planescape: Torment fame

Fall-from-Grace is possibly one of the most unusual succubi in the outer planes. She was in the Planescape: Torment game, and mentioned in a couple of other places in the D&D game. The daughter of Red Shroud, granddaughter of Malcanthet and Pazuzu, she shows that sometimes the apple does fall far from the tree.

Fall-From-Grace
Medium fiend (shapechanger), lawful neutral

Armor Class 16 (natural armor)
Hit Points 105 (14d8+42)
Speed 30 ft., fly 60 ft.

Str        Dex      Con      Int        Wis      Cha
13 (+1) 16 (+3) 16 (+3) 16 (+3) 16 (+3) 19 (+4)

Saves Wisdom +6, Charisma +7
Skills Arcana +6, History +6, Insight +6, Perception +6, Persuasion +7, Religion +6
Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Common, Infernal, telepathy 60 ft.
Challenge 6

Telepathic Bond. Fall-from-Grace ignores the range restriction on her telepathy when communicating with a creature she has charmed. The two don’t even need to be on the same plane of existence.

Shapechanger. Fall-from-Grace can use her action to polymorph into a Small or Medium humanoid, or back to her true form. Without wing, Fall-from-Grace loses her flying speed. Other than her size and speed, her statistics are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies.

Spellcaster. Fall-from-Grace is a 9th level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with attack spells). Fall-from-Grace has the following cleric spells prepared:
Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, cure wounds, sanctuary, shield of faith
2nd level (3 slots): blindness/deafness, silence, spiritual weapon
3rd level (3 slots): dispel magic
4th level (3 slots): banishment, freedom of movement
5th level (1 slot): dispel evil and good, raise dead

Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.

Charm. One humanoid Fall-from-Grace can see within 30 feet of her must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys Fall-from-Grace’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to Fall-from-Grace’s Charm for the next 24 hours.
Fall-from-Grace can have only one target charmed at a time. If she charms another, the effect on the previous target ends.

Draining Kiss. Fall-from-Grace kisses a creature charmed by her or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 42 (7d10+4) psychic damage on a failed save, or half a much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness. Fall-from-Grace magically enters the Ethereal Plane from the Material Plane, or vice versa.

Fall-from-Grace’s equipment:

Fall-from-Grace’s Earrings
Wondrous item, very rare (requires attunement by a female)

Fall-from-Grace’s earrings give +1 to AC and saving throws while worn.

Fall-from-Grace’s Chastity Bodice
Wondrous item, very rare (requires attunement by a female)

Fall-from-Grace’s Chastity Bodice gives advantage on saving throws against spells and other magical effects while worn. It also has minor enchantments on it that keep it clean and repair minor damage in the fabric.

Fall-from-Grace is the daughter of the succubus Red Shroud, who is in turn the daughter of Malcanthet, the Queen of Succubi, and Pazuzu, Prince of the Lower Aerial Kingdoms. Red Shroud sold her daughter to the devils of the Nine Hells, where she served as a slave for an uncertain amount of time. She challenged one of her infernal masters to a contest of improvisation, which she won, and thereby earned her freedom.

Once freed, Fall-from-Grace left the lower planes for Sigil, where she encountered the Society of Sensation. Identifying with their philosophy, she joined the Society and founded the Brothel for Slaking Intellectual Lusts. There, the staff offered intellectual and emotional stimulation, rather than sexual.

Fall-from-Grace is a creature of contradictions. Born of chaos and evil, she is lawful and inclined towards good. A creature of dark sexuality, she is by all appearances chaste. She possesses the holy powers of a cleric, yet worships no god. She is dedicated to the philosophy of the Sensates.

She left the Brothel for Slaking Intellectual Lusts for a time to accompany the Nameless One on his quest. What happened afterwards is unknown, just as it is unknown how she fared during the Faction War in Sigil. It is known that the Society of Sensation didn’t survive the Faction War, though many of its members did.


Fall-from-Grace is, like all of her kind, extremely beautiful. Blonde, statuesque and perfect in form, save for the small pair of horns that grow from her brow and the dark wings that extend out from her back. She dresses modestly, though this does little to disguise the beauty of her form. She abhors the touch of metal, a fact not known to many, and as a result refuses to wield weapons in combat.

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