I believe this is the official 2nd edition AD&D picture of the caterwaul.
Caterwaul
Medium monstrosity, chaotic evil
Armor Class
14 (natural armor)
Hit Points
65 (10d8+20)
Speed 50
ft., climb 40 ft.
Str Dex Con Int Wis Cha
14 (+2) 16 (+3) 15 (+2) 6
(-2) 13 (+1) 8 (-1)
Skills Perception +5, Stealth +7
Senses darkvision 60 ft., passive Perception
15
Languages -
Challenge 3
Evasion. The caterwaul can nimbly dodge out of
the way of certain area effects. If the caterwaul is subjected to an effect
that allows it to make a Dexterity saving throw to take only half damage, it
instead takes no damage if it succeeds on the saving throw, and only half damage
if it fails.
Haste. The caterwaul is able summon up incredible
speed in combat. For one minute, it gains +2 to AC, has advantage on Dexterity
saving throws, and it gains an additional action on each of its turns. That
action can only be used to take the Attack (one claw or bite attack only),
Dash, Disengage, Hide or Use an Object action. After the minute ends, a wave of
lethargy comes over the caterwaul, making it unable to move or take actions
until after its next turn. The caterwaul must complete a long rest before it
can use this ability again.
Screech. Once per minute, the caterwaul can
emit a piercing screech as an action. All creatures within 60 ft. of it must
make a DC 12 Constitution save. On a failed save, the screech deals 2d8 thunder
damage. On a successful save, the creature takes half damage.
Sprint. Once per minute, the caterwaul can
drop to all fours and move 4x its current speed for 1 round.
Actions
Multiattack. The caterwaul makes two attacks: one
with its claws, one with its bite.
Bite. Melee weapon attack: +4 to hit, 5 ft. reach, one target. Hit:
7 (1d8+2) piercing damage.
Claws. Melee weapon attack: +4 to hit, 5 ft.
reach, one target. Hit: 6 (1d6+2) slashing damage.
Caterwauls
are solitary, semi-bipedal feline predators with short midnight-blue fur,
gleaming yellow eyes and a long tail. They are capable of walking on their hind
feet, but are equally comfortable walking on all fours. Some who have
encountered them and lived to tell the tale say that their facial features are
somewhat reminiscent of elves.
They are
typically found in temperate forests and mountains, and make lairs in caves
littered with twigs, sticks and leaves. The walls are usually covered with
scratch marks where the feline has honed its claws.
Like many
cats, caterwauls hate water. They will only enter a body of water if it
absolutely must.
Natural Born Killers
Caterwauls
are vicious predators. They use their stealth to stalk prey, and then use their
speed when they attack. They typically open with their screech, then continue
the attack with their bite & claws. They have no fear of attacking humanoid
prey, but are intelligent enough to know when they are outclassed.
When it
catches prey, it will gorge itself so that it won’t need to hunt again for as
long as possible. Its diet is exclusively meat, and it will only eat something
that is freshly killed.
Caterwauls
are also very territorial, willing to challenge intruders anytime, anywhere. It
will only back down from an obviously more dangerous foe.
Shiny Baubles
Caterwauls
don’t particularly value money or other treasure, so anything they have in
their lair is usually incidental. They do, however, like shiny objects,
particularly gems. A gem will always
attract their attention, regardless of its monetary value.
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