Wednesday, September 21, 2016

Blackscale and Poison Dusk Lizardfolk

 The D&D 3.5 Monster Manual III saw the coming of the Blackscale Lizardfolk and the Poison Dusk Lizardfolk. One of them is big and smashy, the other is small and sneaky. I gather that they're both relatively prominent in the Eberron setting, which I don't know a lot about. I will say, though, that from what I have seen & heard, Eberron is pretty awesome. It seems I missed a few awesome things when I took a little hiatus from playing D&D.

Note: both pictures below are from the Monster Manual III.



Lizardfolk, Blackscale
Large humanoid (lizardfolk), neutral

Armor Class 14 (natural armor)
Hit Points 59 (7d10+21)
Speed 40 ft., swim 30 ft.

Str        Dex      Con      Int        Wis      Cha
19 (+4) 10 (+0) 16 (+3) 7 (-2)   12 (+1) 7 (-2)

Skills Perception +3, Stealth +2, Survival +5
Damage Resistances acid
Senses passive Perception 13
Languages Draconic
Challenge 3

Hold Breath. The blackscale lizardfolk can hold its breath for 15 minutes.

Actions
Multiattack. The blackscale lizardfolk makes two attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6+4) piercing damage.


Like the common lizardfolk, blackscale lizardfolk are primitive reptilian humanoids that lurk in the world’s swamps and jungles. Their lairs are typically very similar to the common lizardfolk’s lairs: hut villages in grottos, marshy ruins, and watery caverns.

Blackscale lizardfolk are usually around 9 feet tall, with black scales. A leathery crest runs from the top of its head to about mid-back, and its deep-socketed eyes and flat nasal openings give its face an appearance similar to a skull.

These creatures are every bit as territorial and xenophobic as their smaller kin. They tend to be more straightforward combatants, finding tricks and traps tools for lesser lizardfolk. Blackscale lizardfolk are overly concerned with showing their battle prowess, and will fight as an unruly mob if left to their own devices. It takes a strong hand to get them organized for any length of time.



Lizardfolk, Poison Dusk
Small humanoid (lizardfolk), neutral

Armor Class 14 (natural armor)
Hit Points 13 (3d6+3)
Speed 25 ft., swim 25 ft.

Str        Dex      Con      Int        Wis      Cha
12 (+1) 15 (+2) 12 (+1) 8 (-1)   12 (+1) 7 (-2)

Skills Perception +3, Stealth +6, Survival +5
Senses passive Perception 13
Languages Draconic
Challenge 1/2

Chameleon Skin. The poison dusk lizardfolk have advantage on Dexterity (Stealth) checks.

Hold Breath. The poison dusk lizardfolk can hold its breath for 15 minutes.

Poison Use. The poison dusk lizardfolk frequently makes use of poison, and it is considered proficient with the Poisoner’s Kit.

Actions
Multiattack. The poison dusk lizardfolk makes two attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, half as much on a successful one.

Net. Ranged Weapon Attack: +4 to hit, range 5/15 ft., one target. Hit: Special: target creature of Large size or smaller is restrained until it is freed. A creature can use its action to make a DC 10 Strength check, freeing itself on a success. Dealing 5 points of slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.


The poison dusk lizardfolk, standing between 3 & 4 feet tall, are considerably smaller than their other lizardfolk kin, but they are no less dangerous when provoked. A poison dusk lizardfolk’s scales can shift in color, which happens frequently to reflect the lizardfolk’s mood. They are also able to use their ability to change color to give them an advantage when hunting or in battle. Its eyes are larger than other species, and its crest flattens or extends based on mood.

Poison dusk lizardfolk are much more cunning than their larger kin, preferring to strike at their foes through trickery rather than direct combat. They make frequent use of traps and poison, and favor ambushes. One of their favorite tactics is to entangle foes with nets, then have archers strike with poison arrows.

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