Dead Man's Chest is a pdf they sell for $11.99, and comes in both the 3.5 & Pathfinder versions. It's a neat little book with a bunch of interesting maritime things in it. It also has a few adventures, including one with Bonjo Tombo.
Bonjo Tombo
Huge fiend, chaotic evil
Armor Class
17 (natural armor)
Hit Points 207
(18d12+90)
Speed 50 ft.
Str Dex Con Int Wis Cha
27 (+8) 13 (+1) 20
(+5) 8 (-1) 10 (+0) 12 (+1)
Saving Throws Str +13, Con +10, Wis +5
Skills Athletics +13, Perception +5,
Stealth +6
Damage Resistances cold, fire, lightning; bludgeoning,
piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive
Perception 15
Challenge 15 (13,000 XP)
Magic Resistance. Bonjo Tombo has advantage on saving
throws against spells and other magical effects.
Water Vulnerability. Immersing Bonjo Tombo in running
water or ocean water causes him to shrink one size category per minute until he
reached Tiny size. Every size category he shrinks reduces his strength by -4
and reduces his weapon damage by 1d4. It takes Bonjo Tombo one month per size
category to return to his normal size. Rain does not have this effect. Bonjo
Tombo will not cross rivers or enter water under any circumstances.
Actions
Multiattack. Bonjo Tombo makes one attack with his bite
and two with his fists.
Bite. Melee Weapon Attack: +13 to hit,
reach 10 ft., one target. Hit: 22 (4d6+8) piercing damage.
Fists. Melee Weapon Attack: +13 to hit,
reach 10 ft., one target. Hit: 24 (3d10+8) bludgeoning damage.
Roar (1/day). Bonjo Tombo unleashes a horrific
roar. Each creature within 60 feet of it that can hear it and that isn’t a
demon must succeed on a DC 21 Constitution saving throw or be stunned until the
end of Bonjo Tombo’s next turn.
Legendary
Actions
Bonjo Tombo
can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another
creature’s turn. Bonjo Tombo regains spent legendary actions at the start of
his turn.
Attack. Bonjo Tombo makes one fist attack.
Charge. Bonjo Tombo moves up to his speed.
Fling (Costs 2 Actions).
Bonjo Tombo grapples
a creature that is size Large or smaller if he succeeds at a Strength
(Athletics) check contested by the target’s Strength (Athletics) or Dexterity
(Acrobatics) check. Bonjo Tombo then releases the creature he is grappling by
flinging it up to 100 feet away from him, in a direction of his choice. If the
creature comes into contact with a solid surface, such as a wall or floor, the
creature takes 1d6 bludgeoning damage for every 10 feet it was flung.
Bonjo Tombo, the Demon Ape, is a thoroughly evil monster that
is as ferocious as he is dumb. Reputed to be the offspring of Demogorgon and a
demon-tainted giant ape, Bonjo Tombo rules his jungle island with savagery and
malice.
Bonjo Tombo looks like a massive ape with a frightening
visage, possessing two pairs of glaring yellow eyes, one atop the other, and a
pair of wicked tusks that jut out from his lower jaw. His filthy gray hide
covers a massively muscled frame, which has long arms and short legs that end
in apish feet. Despite his size, he is surprisingly stealthy as he stalks his
island home. Bonjo Tombo fears running water, refusing to cross it under any
circumstances.
Bonjo Tombo begins any violent engagement with his mighty
roar, then immediately rushes his enemies to crush them with his mighty fists.
He will also grab opponents and fling them into trees and other pieces of
landscape, sometimes even throwing the hapless creature into its companions.
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