Sa’ir
Medium monstrosity, chaotic evil
Armor Class
14 (natural armor)
Hit Points
38 (7d8+7)
Speed 40 ft.
Str Dex Con Int Wis Cha
14 (+2) 14 (+2) 13 (+1) 3
(-4) 14 (+2) 7 (-2)
Skills Perception +4, Stealth +4
Senses darkvision 60 ft., passive Perception
14
Languages –
Challenge 1
Charge. If the sa’ir moves at least 20 ft.
straight toward a target and then hits it with a ram attack on the same turn,
the target takes an extra 3 (1d6) bludgeoning damage. If the target is a
creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
If the target is prone, the sa’ir can make one claw attack against it as a
bonus action.
Herbivore Mimicry. The sa’ir can mimic the appearance and
behavior of a grazing herbivore. To detect the ruse, a creature must succeed on
a DC 12 Wisdom (Insight) check. The check automatically succeeds if the
creature has encountered a sa’ir before and knows what it is.
Actions
Bite. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.
Ram. Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Prowling
deserts and ancient ruins, sa’ir are predators that hunt the arid wastes in
small groups. The offspring of common lamia, instinct rather than affection
cause sa’ir to remain in the vicinity of their parent’s lair. Unlike their
parents, sa’ir are hardly more intelligent than simple animals. Though largely
ignored by the lamia and incapable of being trained, the sa’ir are de facto
guard animals for their lairs, if only due to proximity.
The sa’ir
has the hindquarters of a goat and the foreparts of a lion, including a lion’s
head and, regardless of sex, mane. A pair of goat’s horns grow from their head
and their chin has a goat’s dangling beard. Sages believe that sa’ir are
incapable of breeding.
Clever Predators
Sa’ir are
omnivores, though would much rather eat meat than plants. They’ll even eat
carrion over fresh plants if they can. Despite not being overly intelligent,
they do possess a base animal cunning. They frequently attempt to trick prey
into thinking they’re harmless herbivores by mimicking the behavior of grazing
herd animals. Once their prey has moved close enough, the sa’ir leap to the
attack.