I'll be covering Athux, Graz'zt's son and general of his armies, soon.
Thraxxia
Medium fiend, chaotic evil
Armor Class
20
Hit Points 168
(16d8+96)
Speed 30
ft., fly 50 ft.
Str Dex Con Int Wis Cha
21 (+5) 18 (+4) 22
(+6) 17 (+3) 16 (+3) 22 (+6)
Saves Con +10, Int +7, Wis +7, Cha +10
Skills Arcana +7, Deception +10,
Intimidation +10, Perception +7, Stealth +8
Damage Resistances cold, fire, lightning; bludgeoning,
piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive
Perception 17
Languages Abyssal, Common, Infernal
Challenge 12 (8,400 XP)
Fiendish Blessing. Thraxxia’s AC includes her Charisma
Bonus.
Innate Spellcasting. Thraxxia’s spellcasting ability is
Charisma (spell save DC 18). Thraxxia can innately cast the following spells,
requiring no material components:
3/day: alter self, command, detect magic
1/day: plane shift (self only)
Magic
Resistance. Thraxxia has advantage on
saving throws against spells and other magical effects.
Spellcasting.
Thraxxia is an
11th level spellcaster. Her spellcasting ability is Charisma (spell save DC 18,
+10 to hit with spell attacks). Thraxxia knows the following sorcerer spells:
Cantrips
(at-will): dancing lights, fire bolt, mage hand, prestidigitation, shocking
grasp. truestrike
1st
level (4 slots): false life, shield, sleep
2nd
level (3 slots): detect thoughts, mirror image
3rd
level (3 slots): counterspell, dispel magic, haste
4th
level (3 slots): dimension door. greater invisibility
5th level (2 slots): dominate person
6th level (1 slot): disintegrate
Surprise Attack. If Thraxxia surprises a creature and
hits it with an attack during the first round of combat, the target takes an
extra 10 (3d6) damage from the attack.
Actions
Multiattack. Thraxxia makes two melee attacks.
Claw. Melee Weapon Attack: +9 to hit,
reach 5 ft., one target. Hit: 8 (1d6+5) slashing damage plus 10 (3d6) necrotic
damage.
Horror Nimbus (Recharge 5-6). Thraxxia magically emits
scintillating, multicolored light. Each creature within 15 feet of her that can
see the light must succeed on a DC 18 Wisdom saving throw or be frightened for
1 minute. A creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. If the creature’s saving throw
is successful or the effect ends for it, the creature is immune to Thraxxia’s
Horror Nimbus for the next 24 hours.
Teleport. Thraxxia magically teleports, along
with any equipment she is wearing or carrying, up to 120 feet to an unoccupied
space she can see.
Thraxxia is
one of Graz’zt’s many daughters, her mother a long-dead mortal human. Thraxxia
serves as Graz’zt’s personal assassin, and to date she has yet to fail in a
mission given to her. To prove her worth to her father, she murdered three of
her half-sisters. Thraxxia is vindictive and spiteful, traits that Graz’zt has
nurtured in his beautiful daughter.
Thraxxia
appears as a beautiful young woman, with long, dark hair and a cruel mien. A
pair of small horns grows from her forehead, while a pair of somewhat smallish
leathery wings sprouts from her back. Her gaze is sharp and predatory, and when
she smiles or snarls, sharp teeth are revealed. Thraxxia’s small, shapely form
is deceptively strong, containing the strength and power of a nalfeshnee,
abilities she gained through treachery, wit and guile. Thraxxia frequently
makes use of a variety of magical items when she is on the hunt.
Belyara
Large fiend (shapechanger), chaotic
evil
Armor Class
20 (natural armor)
Hit Points
171 (18d10+72)
Speed 30
ft., swim 30 ft.
Str Dex Con Int Wis Cha
20 (+5) 16 (+3) 18
(+4) 17 (+3) 17 (+3) 20 (+5)
Saving Throws Str +9, Con +8, Int +7, Cha +9
Skills Arcana +7, Deception +13, Insight
+7, Perception +7, Stealth +7
Damage Resistances cold, fire, lightning, poison;
bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive
Perception 17
Languages Abyssal, Common, Infernal
Challenge 10 (5,900 XP)
Fiendish Blessing. Belyara’s AC includes her Charisma
bonus.
Innate
Spellcasting. Belyara’s
innate spellcasting ability is Charisma (spell save DC 17). She can innately
cast the following spells, requiring no material components.
At will: disguise
self (any humanoid form), major image
3/day: charm
person, detect magic, mirror image, scrying, suggestion
1/day: geas,
plane shift (self only)
Limited
Shapeshifting. Belyara
can use her action to change her lower half into normal human limbs, assuming a
wholly human form. She reverts to her true form if she dies.
Spellcasting.
Belyara is a 10th
level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Belyara knows the following sorcerer spells:
Cantrips
(at-will): dancing lights, fire bolt, friends, mage hand, minor illusion,
shocking grasp
1st
level (4 slots): color spray, shield. sleep
2nd
level (3 slots): detect thoughts, hold person
3rd
level (3 slots): counterspell, dispel magic, haste
4th
level (3 slots): confusion, dimension door
5th level (2 slots): dominate person
Actions
Multiattack. Belyara makes three attacks: one
with her longsword and one with her intoxicating touch or two with her
longsword, and one with her tail.
Intoxicating Touch. Melee Spell Attack: +9 to hit, reach
5 ft., one target. Hit: The target is magically cursed for 1 hour. Until the
curse ends, the target has disadvantage on Wisdom saving throws and all ability
checks.
Longsword. Melee Weapon Attack: +9 to hit,
reach 5 ft., one target. Hit: 9 (1d8+5) slashing damage, or 10 (1d10+5)
slashing damage if used with two hands.
Tail. Melee Weapon Attack: +9 to hit, reach
10 ft., one target. Hit: 14 (2d8+5) bludgeoning damage. If the target is Medium
or smaller, it is grappled (escape DC 17). Until the grapple ends, the target
is restrained, Belyara can automatically hit the target with her tail, and
Belyara can’t make tail attacks against another target.
Acid Spit. Ranged Weapon Attack: +7 to hit,
range 20 ft., one target. Hit: 7 (2d6) acid damage.
Belyara is
one of the demon lord Graz’zt’s more obscure children. Until relatively
recently, she was the prisoner of a powerful eladrin conjuror. It is uncertain
how long she was a prisoner, and it is unknown how she escaped. What is known,
however, is that she is extremely angry with her father, and now she seeks
revenge against him for allowing her to languish for so long. It remains to be
seen what form this revenge will take.
Belyara’s
mother is a lamia noble, and she has inherited a number of abilities from her
mother, such as her limited shapeshifting ability and many of her innate
spellcasting abilities. Like a lamia noble, Belyara looks like an extremely
beautiful dark-complexioned woman, with lustrous black hair and an intoxicating
smile. Her lower body, however, consists of the muscular coils of a serpent.
Her eyes are piercing and inhuman, golden in color, with the slitted pupils of
a venomous snake. Like her lamia mother, she likes to adorn herself in finery
whenever she can.
Belyara is
prone to wanton behavior, not unlike both of her parents. She has also
displayed the violent outbursts that lamia nobles are known for.