Athux
Medium fiend, chaotic evil
Armor Class
23 (plate)
Hit Points
204 (24d8+96)
Speed 30 ft.
Str Dex Con Int Wis Cha
20 (+5) 15 (+2) 18
(+4) 16 (+3) 17 (+3) 20 (+5)
Saving Throws Str +11, Con +10, Int +9, Cha +11
Skills Deception +11, Insight +9, Intimidation
+11, Perception +9, Persuasion +11
Damage Resistances cold, fire, lightning; bludgeoning,
piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception
19
Languages Abyssal, Common, Infernal
Challenge 17 (18,000 XP)
Fey Ancestry. Athux has advantage on saving throws against being charmed, and magic can't put him to sleep.
Fiendish Blessing. Athux’s AC includes his Charisma Bonus.
Fiendish Blessing. Athux’s AC includes his Charisma Bonus.
Innate Spellcasting. Athux’s spellcasting ability is
Charisma (spell save DC 19). Athux can innately cast the following spells,
requiring no material components:
3/day: alter self, command, detect magic
1/day: plane shift (self only)
Magic
Resistance. Athux has advantage on
saving throws against spells and other magical effects.
Spellcasting. Athux is a 20th level
spellcaster. His spellcasting ability is Charisma (spell save DC 19, +11 to hit
with spell attacks). He has the following paladin spells prepared:
1st
level (4 slots): command, compelled duel,
searing smite
2nd
level (3 slots): hold person, magic
weapon
3rd
level (3 slots): dispel magic, elemental
weapon, hellish rebuke
4th
level (3 slots): banishment, blight,
staggering smite
5th
level (2 slots): banishing smite, destructive
wave (necrotic)
Actions
Multiattack. Athux attacks twice with his
greatsword.
Greatsword. Melee Weapon Attack: +10 to hit,
reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage plus 14 (4d6) acid
damage.
Dreadful Aspect (Recharges after a
Short or Long Rest). As
an action, Athux channels his darkest emotions and focuses them into a burst of
magical dread and menace. Each creature of Athux’s choice within 30 feet of
Athux must make a DC 19 Wisdom save if it can see him. On a failed save, the
creature is frightened of Athux for 1 minute. If a creature frightened by this
effect ends its turn more than 30 feet away from Athux, it may attempt another
Wisdom saving throw to end the effect on it.
Reactions
Parry. Athux adds 5 to his AC against one
melee attack that would hit. To do so, Athux must be able to see the attacker
and be wielding a melee weapon.
Athux is the
son of Graz’zt and the drow priestess, Eclavdra, though he is unaware of the
identity of his mother. Athux commands Graz’zt’s armies, a subtle insult
suggesting that the demon lord doesn’t believe his son has the head for the
scheming politics of the Abyss. Athux, very much aware of the insult, plots and
schemes to overthrow his father, something that fills the demon lord’s dark
heart with pride.
Athux is the
spitting image of his father, with obsidian skin and six fingers of each hand.
Athux aggressively wades into battle, slaying his foes with a wavy-bladed
greatsword very similar in appearance to Graz’zt’s own sword, Wave of Sorrow.