Showing posts with label YJ. Show all posts
Showing posts with label YJ. Show all posts

Sunday, July 24, 2016

Young Justice: Artemis & Superboy for Blood of Heroes

I'll say it again, if you haven't watched Young Justice on Netflix, give it a go. It's a good cartoon.

I'm working on some D&D stuff, but in the meantime, here are the last two members of the original Young Justice team (aka. the Team).

Aqualad & Kid Flash

Miss Martian & Nightwing


Artemis
Dex: 7              Str: 3                Body: 5
Int: 6                Will: 6              Mind: 6
Infl: 4               Aura: 4              Spirit: 5
Initiative: 21                            Hero Points: 40

Skills: Accuracy (Perception): 8, Acrobatics: 6, Martial Artist: 7, Medicine (First Aid): 6, Military Science (Camouflage, Danger Recognition, Tracking): 6, Thief (Concealment, Stealth): 7, Weaponry (Melee, Missile): 8

Advantages: Ambidextrous, Area Knowledge (Gotham City), Languages (French, Spanish, Vietnamese), Lightning Reflexes, Connections: Kid Flash (High), Green Arrow (Low), Cheshire (Low), Justice League (High), The Team (High)

Drawbacks: Secret Identity

Equipment:
As Artemis:
Bow (Str: 7, Body: 6, EV: 4) Note: Artemis carries 14 normal arrows & 6 trick arrows.

Explosive Arrow (x2) (Body: 1, Bomb: 5, R#: 2) Limitation: No Reload

Foam Arrow (x2) (Body: 1, Glue: 5, R#: 2) Limitation: No Reload

Snare Arrow (x2) (Body: 1, Snare: 5, R#: 2) Bonus: Creates Swing-Lines; Limitation: No Reload

Crossbow (Body: 5, EV: 3, Range: 5, Ammo: 1, R#: 2) Note: Artemis carries 6 crossbow bolts.

Handheld Telescope (Body: 2, Telescopic Vision: 4)

Rebreather (Body: 3, Sealed Systems: 6) Limitation: Sealed Systems only protects against gas and allows breathing under water.

STEALTH SUIT (Body: 5) Bonus: When activated, the stealth suit gives the wearer a +2 OV/RV modifier against Perception checks.

As Tigress:
Blowpipe (Body: 2, EV: 1, Range: 3, Ammo: 1, Poison Touch: 4) Notes: Tigress carries 6 poison darts.

Bolas (Body: 5, Snare: 5)

Crossbow (Body: 5, EV: 3, Range: 5, Ammo: 1, R#: 2) Notes: Tigress carries 10 crossbow bolts.

Glamour Charm (Body: 3, Chameleon: 8 M)

Explosive Pellets (x6) (Body: 1, Bomb: 5, Grenade Drawback, R#: 2)

Smoke Bomb (x6) (Body: 1, Fog: 7, Grenade Drawback, R#: 2)

Sword (Body: 8, EV: 4)

Background:
Alter Ego: Artemis Lian Crock
Wealth: 4
Motivation: Responsibility of Power
Occupation: Superhero/ Student
Marital Status: Single
Known Relatives: Lawrence Crock (father), Paula Crock (mother), Jade Nguyen (sister), Roy Harper (brother-in-law), Lian Nguyen-Harper (niece)
Base of Operations: formerly Mount Justice
Height: 5’7”
Weight: 120 lbs
Age: 20
Eyes: Dark Gray

Hair: Blonde

Superboy
Dex: 6              Str: 13              Body: 11
Int: 5                Will: 6              Mind: 6
Infl: 5               Aura: 5             Spirit: 5
Initiative: 18                            Hero Points: 40

Powers: Directional Hearing: 8, Extended Hearing: 8, Jumping: 9, Invulnerability: 12, Super Hearing: 8, Telescopic Vision: 8, Thermal Vision: 8

Bonus: Invulnerability works beyond Negative Maximum Body.

Skills: Martial Artist (Techniques): 6, Vehicles (Air, Land): 4

Advantages: Attractive, Scholar (History), Languages (Arabic, Atlantean, French, Korean, Russian, Spanish), Lightning Reflexes, Pets (Sphere, Wolf), Connections: Miss Martian (High), Superman (High), Justice League (High), The Team (High)

Drawbacks: Age, Secret Identity, Fatal Vulnerability (Kryptonite, 1 AP distance), Gradual Loss Vulnerability (Lack of exposure to a yellow sun for more than 5 days, physical attributes & powers), Loss Vulnerability (Kryptonite, 1 AP distance, physical attributes & powers)

Equipment:
Motorcycle (Str: 3, Body: 5, Running: 6, R#: 2)

Background:
Alter Ego: Conner Kent/ Kon-El
Wealth: 4
Motivation: Unwanted Power
Occupation: Superhero
Marital Status: Single
Known Relatives: Clark Kent (genetic donor), Lex Luthor (genetic donor), Match (clone)
Base of Operations: formerly Mount Justice, currently the Watchtower
Height: 5’10”
Weight: 170 lbs
Age: 6 (16 physiologically)
Eyes: Blue
Hair: Black

Sphere
Sphere Mode
Dex: 3              Str: 6                Body: 8
Int: 4                Will: 4              Mind: 4
Infl: 2               Aura: 3              Spirit: 3
Initiative: 9

Powers: Radio Communication: 10, Regeneration: 4, Running: 4, Skin Armor: 4

Drawbacks: Attack Vulnerability (Electricity, RV -2 Column Shift)

Super-Cycle Mode
Dex: 3              Str: 6                Body: 7
Int: 4                Will: 4              Mind: 4
Infl: 2               Aura: 3             Spirit: 3
Initiative: 9

Powers: Energy Blast: 6, Flight: 7, Neutralize: 10, Radio Communication: 10, Running: 7

Limitation: Neutralize only works on electronic signals.

Drawbacks: Attack Vulnerability (Electricity, RV -2 Column Shift)

Pill Bug Mode
Dex: 4              Str: 5                Body: 6
Int: 4                Will: 4              Mind: 4
Infl: 2               Aura: 3             Spirit: 3
Initiative: 10

Powers: Interface: 10, Neutralize: 10, Radio Communication: 10

Bonus: Interface has Range.

Limitations: Interface only works on computers or other intelligent machines. Neutralize only works on electronic signals.

Drawbacks: Attack Vulnerability (Electricity, RV -2 Column Shift)

Wolf
Dex: 5              Str: 10              Body: 9
Int: 3                Will: 4              Mind: 3
Infl: 3               Aura: 3              Spirit: 3
Initiative: 13

Powers: Analytical Smell and Taste/ Tracking Scent: 7, Claws: 11, Directional Hearing: 7, Extended Hearing: 7, Running: 5, Super Hearing: 7

Advantages: Lightning Reflexes

Monday, May 30, 2016

Some more Young Justice for Blood of Heroes: Nightwing & Miss Martian

Have I mentioned that the Young Justice cartoon is great, and you should go watch it on Netflix? Anyway, here are a couple of more team members.


Miss Martian

Dex: 5              Str: 6                Body: 7
Int: 5                Will: 8              Mind: 8
Infl: 4               Aura: 5              Spirit: 5
Initiative: 15                            Hero Points: 40

Powers: Chameleon: 10, Comprehend Languages: 10, Control: 8, Dispersal: 11, Flight: 7, Force Shield: 8, Invisibility: 6, Invulnerability: 10, Iron Will: 3, Life Sense: 10, Mental Illusion: 11, Mind Blast: 10, Mind Probe: 11, Mind Field: 8, Regeneration: 4, Self Manipulation: 10, Stretching: 4, Systemic Antidote: 4, Telekinesis: 12, Telepathy: 14

Bonus: Miss Martian may attack through Mind Field.

Limitations: When moving, Invisibility is -1 OV/RV vs Perception checks. Invisibility is vs sight. Invulnerability is used solely to counter the effects of Aging. Self Manipulation may only mimic Physical Attributes & Physical Powers.

Skills: Artist (Actor): 5, Martial Artist (Blocking): 7, Vehicles (Air, Space): 7

Advantages: Ambidextrous, Double Jointed, Language (English), No Vital Areas, Connections: Martian Manhunter (High), Superboy (High), Justice League (High), The Team (High)

Drawbacks: Altered Anatomy, Secret Identity, Strange Appearance, Voluntary Exile, Gradual Loss Vulnerability (Fire, 1 AP distance, physical attributes & powers)

Equipment:
ORGANIC CLOTHING (Body: 7, Chameleon: 10, Self Manipulation: 10)

Bio Ship (Str: 8, Body: 12, Energy Blast: 10, Flight: 14, Invisibility: 10, Radar Sense: 20, Sealed Systems: 18, Self Manipulation: 8, Hardened Defenses) Bonuses: Self Repairing, Misc: The Bio Ship is normally configured to be piloted telepathically; Self Manipulation may be used to grow manual controls.

Background:
Alter Ego: M’gann M’orzz/ Megan Morse
Wealth: 4
Motivation: Responsibility of Power
Occupation: Superhero
Marital Status: Single
Known Relatives: J’onn J’onzz (uncle), unnamed mother, unnamed father, 12 unnamed sisters, 17 unnamed brothers
Base of Operations: formerly Mount Justice, currently the Watchtower
Height: 5’4”
Weight: 120 lbs
Age: 53 (18 biologically equivalent)
Eyes: Amber
Hair: Red

Nightwing

Dex: 8              Str: 4                Body: 5
Int: 8                Will: 8              Mind: 8
Infl: 8               Aura: 7              Spirit: 8
Initiative: 28                            Hero Points: 60

Skills: Acrobatics: 10, Charisma: 8 L, Detective: 8 L, Gadgetry: 6, Martial Artist: 9, Medicine (First Aid): 6, Military Science: 8 L, Scientist: 6, Thief: 8 L, Vehicles: 8 L, Weaponry: 8 L

Advantages: Ambidextrous, Area Knowledge (Gotham City), Expertise (Mathematics), Intensive Training, Iron Nerves, Languages (Mandarin Chinese, French, German, Italian, Japanese, Spanish), Leadership, Lightning Reflexes, Sharp Eye, Connections: Batman (High), Justice League (High), Robin (High), The Team (High)

Drawbacks: Secret Identity

Equipment:
Batarangs (x6) (Body: 6, EV: 3, Gliding: 2)

Binoculars (Body: 2, Telescopic Vision: 4)

COSTUME (Body: 7, Int. 1, Radio Communication: 8, Recall: 11, R#: 2)

Eskrima Sticks (x2) (Body: 8, EV: 3)

Flash Grenades (x4) (Body: 1, Flash: 7, Grenade Drawback, R#: 2)

Grappling Gun (Body: 5, Snare: 5, R#: 2) Bonus: Creates Swing-Lines

Handcuffs (Body: 6)

Mask (Body: 3, Shade: 2, Ultra Vision: 4) 
           
Motorcycle (Str: 4, Body: 7, Running: 7, R#: 2)

Explosive Pellets (x6) (Body: 1, Bomb: 5, Grenade Drawback, R#: 2)

Gas Pellets (x6) (Body: 1, Knockout Gas: 7, Grenade Drawback, R#: 2)

Smoke Pellets (x6) (Body: 1, Fog: 7, Grenade Drawback, R#: 2)

Rebreather (Body: 3, Sealed Systems: 6) Limitation: Sealed Systems only protects against gas and allows breathing under water.

Background:
Alter Ego: Richard “Dick” Grayson
Wealth: 17
Motivation: Seeking Justice
Occupation: Superhero
Marital Status: Single
Known Relatives: John Grayson (father, deceased), Mary Grayson (mother, deceased)
Base of Operations: formerly Mount Justice, currently the Watchtower
Height: 5’11”
Weight: 170 lbs
Age: 19
Eyes: Blue

Hair: Black

Sunday, May 1, 2016

Young Justice in Blood of Heroes

Hi once again. I finished binge watching the Young Justice cartoon on Netflix  not long ago (great cartoon, btw) and it inspired me to do some more stat writing. As an aside, I hope the viewing numbers are good and Netflix decides to do a third season, because that would be pretty awesome. Especially with the cliffhanger that the second season ended on.

There are a lot of characters in that show, so I doubt I will ever do all of them. I've mainly concentrated on the 2016 versions of the original team members. Today, specifically, is going to be Aqualad and Kid Flash. I've checked them over and I do not believe I've put anything in there that could be a spoiler for those who haven't had the chance to watch this show yet.

Aqualad
Dex: 6              Str: 7                Body: 7
Int: 6                Will: 7               Mind: 7
Infl: 7               Aura: 7              Spirit: 8
Initiative: 21 (23)                    Hero Points: 50

Powers: Cold Immunity: 4, Lightning: 7 ML, Systemic Antidote: 2, Swimming: 8, Ultra Vision: 4, Water Control: 7 ML, Water Freedom: 8

Limitations: Lightning has no AV & no range unless channeled through water.

Skills: Acrobatics: 6, Martial Artist: 8, Occultist (Occult Knowledge): 4, Vehicles: 4, Weaponry (Melee): 8

Advantages: Ambidextrous, Area Knowledge (Atlantis), Iron Nerves, Language (Atlantean, Greek), Leadership, Connections: Aquaman (High), Atlantis (Low), Justice League (High), The Team (High)

Drawbacks: Distinct Appearance, Secret Identity, Gradual Loss Vulnerability (Dry, hot environments, physical attributes & powers)

Equipment:

STEALTH SUIT (Body: 5) Bonus: When activated, the stealth suit gives the wearer a +2 OV/RV modifier against Perception checks.

Water-Bearers (Body: 7, Force Manipulation: 10 M) Bonus: The Water-Bearers are only usable by Aqualad. Limitations: Force Manipulation is Creativity Based, Force Manipulation creates objects made of water rather than energy and must have a source of water to work.

Water Pack (Body: 6) Note: Aqualad’s water pack carries an unspecified amount of water that he can use. It also holds his Water-Bearers.

 Background:
Alter Ego: Kaldur’ahm
Wealth: 5
Motivation: Responsibility of Power
Occupation: Superhero
Marital Status: Single
Known Relatives: Classified
Base of Operations: Classified
Height: 5’10”
Weight: 165 lbs
Age: 21
Eyes: Blue

Hair: Blond

Kid Flash
Dex: 6              Str: 3                Body: 7
Int: 8                Will: 6              Mind: 6
Infl: 4               Aura: 4               Spirit: 5
Initiative: 20 (32)                    Hero Points: 50

Powers: Regeneration: 6, Superspeed: 12

Skills: Acrobatics: 4, Gadgetry: 7, Scientist: 8

Advantages: Area Knowledge (Central City), Expertise (Chemistry), Genius, Language (French), Lightning Reflexes, Local Hero, Connections: Flash (High), Justice League (High), The Team (High)

Drawbacks: Secret Identity, Gradual Loss Vulnerability (Going for more than 24 hours without eating, physical attributes & powers)

Equipment:

COSTUME (Body: 7, Skin Armor: 1) Bonus: When activated, the stealth suit gives the wearer a +2 OV/RV modifier against Perception checks.

Goggles (Body: 4, Shade: 4, Thermal Vision: 4)

Background:
Alter Ego: Wally West
Wealth: 4
Motivation: Thrill of Adventure
Occupation: Superhero/ Student
Marital Status: Single
Known Relatives: Rudolph West (father), Mary West (mother), Barry Allen (uncle), Iris West-Allen (aunt)
Base of Operations: Classified
Height: 5’9”
Weight: 150 lbs
Age: 21
Eyes: Blue
Hair: Red